Homebrew Wowl Species Details

Abnormal beings with fur and wings that are normally folded against their backs when not in use. This species are very good with their hands, often being artificers. They are also very good with nature and magic, so it is not uncommon to see them become druids or sorcerers/mages. Other then that and their claws being very strong and close to impossible to break or dull, not much is known about them as they are a very secretive species.

Wowl Traits

Pounce, advanced darkvision, tuck and roll, keen hearing, graceful claws

Advanced Darkvision

Advanced Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Graceful Claws

Graceful Claws. Your claws are slender, sharp, and retractable, you can use these instruments of death to make unarmed strikes. If you hit with them you deal slashing damage equal to 1d6 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

Pounce

Pounce. Your kind are acutely adept at pouncing upon your opponent and confirming the kill. If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, you can attempt to knock the creature prone with a shove as part of the attack. If you successfully knock the creature prone you may immediately make another melee attack as a bonus action. Once you use this trait, you can’t use it again until you finish a short or long rest.

Tuck and roll

Tuck and Roll. Either through an innate weightlessness, a durable design or an acrobatic aptitude for mitigating falls, your kind don’t suffer as greatly from hard landings. You have resistance to damage taken from falling.

Keen hearing

Keen Hearing. Your kind have a highly attuned sense of hearing. You make Wisdom (Perception) checks relating to sound at advantage. 

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