Homebrew Aberrant Ooze Species Details
Homebrew Aberrant Ooze Race Details
The birth of an Aberrant Ooze is an uncommon and often inauspicious event. They begin their lives as a simple nodule of collected cells, typically forming in oozes who have managed to survive for several centuries. As this nodule grows and forms a core it begins developing a consciousness of its own, separate from that of its ooze host body. It is at this point that ooze host will recognize this core as a foreign body and discard it. Depending on their environment many of these cores will not survive this separation, those that do however will use what little ooze they were able to retain from their host to begin feeding. It will retain this small amount of ooze throughout its life cycle to be used for feeding, however all new ooze generated by the core will have lost this acidic property instead taking on a more elastic and easily shaped form. As the Aberrant Ooze feeds and gains more mass it sees a similar increase in its intelligence. When the ooze has taken on enough mass it begins manifesting a more humanoid shape, forming limbs and extremities, in order to become more similar in appearance to other sentient beings that it has observed. It is at this point that the Aberrant Ooze will typically cease its growth as all further nutrients go towards the taxing process of retaining its form.
Aberrant Ooze Traits
You have the following race traitsLanguages
As an Aberrant Ooze you learn the following languages
Size
Aberrant Oozes vary widely in height and build, but tend to average between 5 and 7 feet tall. Your size is Medium.
Speed/Swimming Speed
Your speed is 30 ft. As an Ooze your figure starts to dissolve and you gain a swimming speed of 50ft as you merge with the water.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Acid Resistance
You have resistance to acid damage.
Amorphous
You have advantage on all checks made to initiate, maintain, or escape a grapple and are immune to all forms of non-magical restraint.
Corrosive Touch
Your unarmed strikes deal acid damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.
Liquid Movement
You can don or doff armor as an action. Additionally, while unarmored, you can move through spaces as small as 1-inch wide without squeezing at half of your movement speed. Any items that cannot fit through a space you pass through are left behind.
Malleable Body
As an Ooze whenever a non magical weapon comes in contact with your skin it begins to rust giving you resistance to slashing, piercing, and bludgeoning attacks made by weapons making their weapons rust and making roles with their weapon role with disadvantage.
Return to Origins
You may cast shape water on any liquid your arms/legs come into contact with.
Proficiencies
You are proficient in finesse and light weapons as well as light and medium armor as they flow with your bodies movements.
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