Homebrew Arachni Species Details

Arachni have elongated limbs, including an extra pair of arms that emerge from their sides, equipped with dexterous fingers and sharp claws.. Their bodies are encased in protective chitin. You can customize how the chitin appears within reason.

Arachni don’t sleep, instead they require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.

Arachni typically speak a broken version of common composed of hissing and clicks intermingled.

Creating Your Character

 

Ability Score Increases

When determining your character’s ability scores, increase Dexterity score by 2 and increase Constitution by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

None of the scores can be raised above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

Life Span

The typical life span of a Arachni is anywhere for 60-90 years.

Height and Weight

Arachni typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and weight table in the Player's Handbook, and choose the row in the table that best represents the build you imagine for your character.

Arachni Traits

As a Arachni player character, you have the following traits.

Creature Type

You are a Monstrosity.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet. Your Climbing speed is 40ft

Spider Chitin

While you aren’t wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier.

Claws

Arachni are equipped with naturally sharp dexterous fingers. Roll 1d8+2 piercing damage on successful hit. 

Darkvision

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Secondary Arms

You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.

Sleepless

You do not require sleep and can remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.

Previous Versions

Name Date Modified Views Adds Version Actions
7/22/2023 1:01:58 AM
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1.0
Coming Soon

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