Homebrew Cyber-suit Warrior Species Details

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Cyber-suit Warrior Traits

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Augmented Vision

Your body has learned the ability to combine all your enhanced senses to produce a visualization of your surrounding area. This feature can only be activated outside of combat, when you roll Initiative it deactivates automatically. It lasts for up to 1 minute, and you regain the ability to use it again after 10 minutes. Activating Augmented Vision gives you darkvision of 60ft, and allows you to see any living humanoids or constructs not concealed by magical means, even through walls. You see them as mere outlines and can identify their general shape.

At 13th level, this feature can be used during combat, and gives you blindsight to a range of 30 feet.

High Frequency Weapons

Once you reach 5th level, you learn how to use the lightning magic inside you to massively improve the power of your weapons. However, this can only be done with weapons made specifically for this purpose. You may now, with smith's tools, make a single simplistic weapon (with appropriate materials to a value of 100 gp) for this purpose. The weapon will gain the properties from the package you choose, but its appearance is up to the player and GM to decide. The High Frequency katana is a single medium-length sword that deals 1d6 slashing and has the finesse property.

Right after you create one at 5th level, it is considered to be a high-frequency weapon (HF for short), but only of the lowest grade: HF I. It can be upgraded after you reach certain wind of destruction levels, as described below.

  • HF I: Automatically unlocked on the special weapons described above. The weapon deals 1d8 slashing damage on top of the weapon's base damage.
  • HF II: Unlocked at 10th level. Creating an HF II weapon or upgrading an HF I weapon to this tier takes one work week and 200 gp, and requires smith's tools. This increases the damage of the HF I by a d8.
  • HF III: Unlocked at 15th level. Creating an HF III weapon or upgrading a weapon with a lower HF grade to this tier takes one work week and 300 gp, and requires smith's tools. This increases the damage of the HF II by a d8.
  • HF IV: Unlocked at 20th level. Creating an HF IV weapon or upgrading a weapon with a lesser HF grade to this tier takes one work week and 500 gp, and requires smith's tools. This upgraded HF IV deals 4d10 slashing damage.

When upgrading a HF weapon to a higher tier the upgrade cost is reduced by 50%. For example, if you were to upgrade an HF II weapon to HF III, it would cost 150 gp. At levels 10, 15, and 20 you are also allowed to create and use another one of these weapons, up to four HF compatible weapons at 20th level. If any of them are destroyed beyond repair or are lost, you may make another one to replace it. If a lost HF compatible weapon is later found again, it is considered to no longer be usable.

HF treatment may at your decision slightly alter the appearance of the weapon in the following ways:

  • A bright colored glow of a color of your choice, radiating lightning sparks as long as it is activated.
  • Change the way the handle looks.
  • Make the original blade thinner.
  • Give a "carbon fiber" like the texture on the blade.

The weapon deals additional damage only when held by you, or another wind of destruction. You may also lock it to be used only by people you allow or under certain conditions of your choosing. If a weapon locked like that is allowed to be used by a humanoid, the humanoid will deal the additional slashing damage with it, but will not be able to use any other features exclusive to winds of destruction.

You're considered proficient in all HF weapons, and to create these weapons you have also acquired proficiency in the smith's tools.

Blade Mode

Beginning at 6th level you have learned how to channel the magic that powers you into your weapon, allowing it to deal even more damage and cut through nearly any material.

Using this feature costs energy points, and it may only be used while wielding an active HF weapon.

You may use this feature to attack a creature as an action, slashing a creature up to an amount equal to your Dexterity modifier. Every slash costs 1 more point than the slash before it (1st slash 1 point; 2nd slash 2 points; 3rd slash 3 points). The damage for each slash is 1d6, but increases to 2d6 if you're using a weapon with HF IV. You may also use this feature on an item or structure. When used in this way, each slash costs 1 point and there's no limit, besides the points you possess, to the amount of attacks you can make. This feature allows you to cut through or melt any material other than adamantine or a similar metal as its depth is less than the length of your weapon's blade. To create a passage through a wall requires at least 4 cuts.

Due to your cybernetic nature, any cuts made in this way are always perfectly targeted and executed.

Cyber Suit Enhancements

Increases strength, dexterity, and constitution scores by 2

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2023 11:22:30 PM
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