Homebrew Drask Species Details
While bearing many similarities to the Centaur Race, the Drask trace their origins back to Tiamat instead of the fae. As the story goes, an ancient black greatwyrm had grown too big for the cave their horde resided in. Finding mortals too inferior, they beseeched their goddess for an army of dragons who can easily be commanded, yet were more loyal then the thieving kobolds. With a single drop of blood and an unwilling human host, Tiamat forged the Drask to be the perfect puppets. They were fast, resilient, and most importantly, obedient. Word quickly spread between the chromatic dragons, and soon the Drask were in nearly every draconic hoard, freeing the dragon to gather even more treasure without worry of thieves.
They were the perfect puppets, completing every task asked of them without question or worry of self preservation. They were without flaw, exemplary in every way that mattered. They were truly the greatest gift of the All-Mother… but soon they would learn even puppets can grow wills. A dragon hoard is filled with all manner of magical and cursed items. While such magics may not affect dragons, the Drask were not so resistant to their magical influence. It is unclear on what truly happened, as every Drask tells the story differently, but the core remains the same. Within the depths of a Greatwyrm hoard, a lone Drask found themselves in possession of a rare item. It is unclear if the item was a djinn vessel, an enchanted ring, or even a demon’s heart, but it began to call to the Drask. The item surged with power, and the Drask was engulfed in magic. Once it had faded, the puppet found themselves with a question, one as old as time… “Who am I?” The puppet had grown a conscious, and everything began to change.
The blessing spread like wildfire, seeping into the cores of every Drask and quickening a newly forming heart. Hoards were abandoned, former masters were challenged, and the Drask converged to create lives of their own. The chromatic dragons were in disarray , and very soon their once faithful puppets slipped through their talons, leaving them to their own problems once more. The Drask ventured forth into the world, vowing to bow only to a master of their own choosing.
The Drask are a proud race who prefer to forge their own paths. While they do not have a tendency to be either good or evil, they tend to swing to either extreme of lawful or chaotic. They are also a long lived species, reaching maturity at 20 and living well into their thousands or longer. They also are not as squeamish about letting others ride upon their backs as the centaurs.
Names for the Drask are perhaps as unusual as the race themselves. Very few were named upon their creation, often referred to by their draconic masters as; Guard, Coinkeeper, Slave, Puppet, Worthless, or some other such derogatory and inadequate name. Many elder Drasks still carry names such as this, but many others have forged their own names. It is a unique naming system, often based on items of worth such as precious jewels or ores. Such names include Sapphirah, Rinn, Cobaltine, Onys, or even Gold. These names represent self-worth, a way of giving themselves purpose that was never given to them. Surnames amongst Drask are uncommon, mostly belonging to those born from unions between Drask and other humanoid races.
The Drask are a race of wanderers. Upon reaching adulthood, a Drask will venture out into the world on a pseudo pilgrimage. They travel the land, searching for their own identity as well as a place to call their own. Communities of Drask are uncommon, most electing to live separated amongst other races or even as hermits in the wilds. They also hold no united religion. In spite of their creation, Drasks rarely worship Tiamat or even Bahamut. Upon their pilgrimage, they determine which of the many gods they should worship, or if they should even worship one at all. No two Drasks are alike in beliefs, a matter that seems to annoy most researchers looking to study them as a whole.
The Drask are fiercely loyal, willing to protect the things important to them with little concern of their own life. They make the most dedicated companions. Earning a Drask’s loyalty, however, is another matter. They will choose who they trust after much time spent evaluating and scrutinizing the person in question. An unbounded Drask is impossible to pin down, and any attempt to do so will immediately lose any companionships they had felt for you prior.
Drask Traits
As a Drask, you have the following racial traits.Creature Type
You are a Monstrosity. You also count as a Dragon for any spells that require it.
Size
Your size is Medium.
Speed
Your walking speed is 40 feet.
Monstrous Form
Gain Proficiency in Intimidation.
Draconic Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
Additionally, your draconic legs provide you with excellent climbing abilities. You gain a 20ft climbing speed while wearing medium or lighter armor.
Durable Hide
You gain a natural armor equal to 13+ your dexterity modifier
Mind for Money.
You have proficiency in persuasion, and you gain advantage on Charisma (persuasion) checks related to negotiating price.
Previous Versions
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7/28/2023 12:03:51 PM
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7/28/2023 12:41:23 PM
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1.1
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Coming Soon
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