Homebrew Euarthrix Species Details
The Euarthrix live mostly in solitude and do not enter populated areas unless they are accustom to the people that live there. Looking like a giant praying mantis under the influence of some Enlarge spell, they are tended to be treated as monsters to be slain.
Euarthrix Personality. Euarthrix tend to stick to themselves and lack many typical social skills found in humanoids. A lot of the time they will mimic movements of companions or repeat new words and phrases for several days. While not completely emotionless, they lack the facial musculature to show it most of the time, and their tone of voice can sometimes be lost when spoken with their simple mandibles. Choose a quirk from the following list or roll for a random one.
| d10 | Quirk |
|---|---|
| 1 | You see enemies as prey. Those who stand against you are dead meat anyway, so why not eat them as such? |
| 2 | You are intrigued by new creatures and will greet with them a standard Euarthrix greeting by dancing and posing and showing your wings and wing coverings in a display while you give them standard verbal greetings. This goes for when greeting friends. |
| 3 | You enjoy the novelty of social interactions to a fault, fawning over and preening your companions. |
| 4 | You have no idea what "right time and place" means, you'll say whatever comes to your mind; whether insult, compliment, or secret, as soon as you think it, you've already said it. |
| 5 | When confronted with something new, your interest is piqued beyond normal and you must investigate it until you are satisfied. It doesn't matter how much it struggles against you, you'll learn every nook and cranny of it no matter how long it takes. |
| 6 | You are literal-minded. You do not understand metaphors, similes, hyperboles, sarcasm, or irony, and take anything said at face value based on the exact meaning of the words. |
| 7 | Your method of exploring and investigating and evaluating the world around you is based almost exclusively on how it tastes. |
| 8 | You hate the taste of cooked food, and prefer your meals in the raw. |
| 9 | You love the taste of cooked food and will go to great lengths to cook everything, even things others deem inedible. |
| 10 | Your frightened of new creatures no matter the size and will try to camouflage yourself and stay perfectly still until you're sure it has passed. |
Ability Score Increase. +2 Dexterity, +1 in an ability of your choice.
Insectoid Locomotion. Your walking speed is 30ft. Your feet are adorned with small hooks that aid with your climbing allowing you to climb 20ft without the aid of equipment. Hidden under your carapace over your thorax are four giant wings allowing you to fly up to 10ft at a time. These wings are so large that you can be heard up to 100ft away.
Hardened Carapace. When wearing no armor your AC is 12 + your Dexterity modifier.
Chameleon Carapace. You can change the color of your carapace to match the color and texture of your surroundings. As a result, you have advantage on Dexterity (Stealth) checks made to hide.
Alignment. Reclusive and nomadic, most thri-kreen are chaotic neutral.
Size. Your size is medium.
Bite and Claws. Your unarmed strikes deal 1d4 slashing damage, and 1d6 piercing for your bite on a hit.
Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Multi-armed. A Euarthrix has a set of large mantis like blades on their fore arms with a pair of smaller, more dexterous arms with 4-fingered and thumbed hand attached just under their bladed arms. With this smaller set of arms they can perform normal humanoid abilities like manipulating objects, wielding weaponry or shields, and casting spells.
Euarthrix Traits
A cousin of the Thrikreen, looking like a giant mantis.Natural Armor.
While unarmored, your AC is equal to 12 + your Dexterity modifier.
Languages.
You can speak, read, and write in Thrikreen and Common. Your Common is broken and mixed with Thrikreen. Thrikreen is a mixture of clicking mandibles, hisses, and different poses.
Bite and Claws.
Your unarmed strikes deal 1d4 + {{modifier:dex}} slashing damage on a hit, and your bite deals 1d6 + {{modifier:str}} piercing damage.
Insectoid Expertise.
At level 3, you can choose to specialize your insectoid skills in one of five ways:
- You can focus your efforts to strengthen your wings, allowing you to fly up to your speed.
- You can choose to focus your efforts on strengthening your legs, allowing you to climb as if under the spider climb.
- You can focus your senses, strengthening their sensitivity and gaining darkvision up to 60ft and blindsight up to 10ft; you also cannot be surprised while sleeping as your keen sight functions even while asleep.
- You can focus on hardening your carapace, giving you an additional +1 AC to your unarmored defense.
- You gain expertise in Stealth as you focus your efforts on your camouflaging abilities.
Multi-armed Attack
At level 3, you can attack with an arm strike as a bonus action.
Ability Score Increase.
You gain +2 Dexterity and +1 in Intelligence, Wisdom, Charisma.
Alignment.
Most Euarthrix mantids tend to be hunter-gatherers, staying to themselves or in very small groups. Some are hired as guards for their very imposing appearance but do not care for whom they guard. They are true neutral, not being evil or good.
Size.
You are slightly taller than the average humanoid. From head to thorax tip you are longer than you are tall. Average mantids grow to a height of 5'11".
Darkvision.
You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
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