Homebrew Freyan Species Details
Freyans
Created by the loving union of the two infernal beings; Father of Freyans Karask and Mother of Freyans Hinchel Or. They took Elves of all kinds, deceived them into worship, separated them from their homes, brought them to their new home in the Underdark to make their own race from their faithful followers. However, soon after the creation of their new race the "Gods" of the Freyans couldn't decide on how their new race should live leading to the separation of their deities and the Freyan race. Freyans are an Underdark elf Race similar to the Drow.
Ability Score Increase
Your Constitution modifier is Increased by 1.
UV Sight
Freyans see through the UV light spectrum and have bioluminescent marks on their skin to help see and camouflage in the dark. Due to this your darkvision has a radius of 120 feet and you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Still Camoflage
Your Bio luminescent Marks change color to match your surroundings when you are still. you have advantage on stealth.
Freyan Weapon Training
You have proficiency with Spears, Shortbows, and Longbows, Javelins, Slings.
Languages
You can speak, read, and write Infernal. Infernal is fluid, It was described as harsh and alien in nature, since it developed among beings with thought patterns very unlike those of humanity.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Hinchel Or Clan Freyan
Mother of Freyans Hinchel Or
She was there with Karask when he created the Freyan race, however she believed that they were special and deserved freedom so she decided to take as much as she could and freed them across the plains. This Subrace are those that follow her still.
Ability Score Increase
Your Wisdom Increases by 2
Trance
Hinchel Or Clan Freyan don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Hinchel Or's Blessing
Hinchel Or has granted her people the spell Bladeward
In Death
Hinchel Or lives in hell and doesn't wish that for her people so she made a deal with the Raven Queen for her people to enter the Shadowfell in death.
Karask Clan Freyan
Karask the god of the Freyans
Creator of Freyans. He hated the weakness of elves so he made them stronger and gave a promise of belonging in the afterlife. He demands offerings from his worshipers in the mortal plain and if they don't provide his more than happy to take their soul early. His Freyan's have the ability to change their markings but, leave it red as default to gain favor with him.
Ability Score Increase
Your Strength Increases by 2
Trance
Karask Clan Freyan don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Karask's Demand
Karask demands an offering of either a body's worth of blood or something worth 100gp by the end of the month or that Karask Clan Freyan drops dead if the Freyan is above 8 years old. The offering doesn't have to be in a single day, it can be offered in segments. The Karask Clan Freyan will have their offering in front of them as they pray on their knees for 10 minutes, at the 10 minute mark the offering will disappear.
Karask's Blessing
Karask has granted his people an Increase of 1 to an ability score of your choice and the spell Fire Bolt.
Free Freyan
The Free Freyans
These Freyans decided to live without the ever watchful eye of either of there creators. Instead they decided to take on the cruel reality of their existence alone. As a mark of their betrayal there hair looses color and turns pure white.
Ability Score Increase
Your Dexterity Increases by 2
Trance
A Free Freyan don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Keen Senses
Due to not having the clouding of the will of one of your creators you have proficiency in the Perception skill.
Improved Speed
Due to always having to try and outrun your creators your movement speed is increased to 35 feet.
In Death
With no one to guide their souls they're forced into a cycle of reincarnation. They are able to reincarnate as any type of Freyan and are destined to fall into the grasp of one of their creators eventually.
Freyan Traits
Due to originating from all types of Elves and being formed in the Underdark their traits reflect that.Ability Score Increase
Your Constitution Score Increases by 1
Superior UV Darkvision
Your darkvision has a radius of 120 feet.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Still Camoflage
Your Bio luminescent Marks change color to match your surroundings when you are still. you have advantage on stealth.
Freyan Weapon Training
You have proficiency with Spears, Shortbows, and Longbows, Javelins, Slings.
Languages
Languages
You can speak, read, and write Common and Infernal. Infernal is fluid, It was described as harsh and alien in nature, since it developed among beings with thought patterns very unlike those of humanity.
Fey Ancestry
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
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