Homebrew Primad Species Details

The Primads are an enigmatic race of plant-like people. Though possessed of a relatively humanoid shape, their entire physiology is composed of plant-like parts. Their skin is composed of tightly woven, thick green vines, while flowers sprout from their hands and feet. Long, thick leaves drape their heads, and their eyes are merely holes into blackness.

They revel in the sensations of both sunlight and rainwater, and can draw sustenance from them as if consuming traditional food. However, they do still require solid sustenance from time to time. In their natural forest and jungle habitats, they are a wild folk, and an apex predator. Highly territorial, they will chase down and kill with terrifying efficiency anything that enters their domain uninvited. They are often seen as primal and unrefined by modern standards, but only because they simply have no need for a society more developed than the tribal culture they thrive in.

Primads have the ability to communicate with other plant species by speaking in a strange language that resembles sounds of groaning and creaking wood, fluttering leaves, and the chirping of birds, and they regard trees as their dearest friends. Their agility at scaling trees lends itself well to other environments, though they rarely leave their home unless forced.

Primad Traits

Primads, in accordance with their close relation to plants, have the following traits.

Ability Score Increase

Thanks to your experience living in the wild and your deep connection to nature, you are wiser and tougher than most. Your Wisdom score increases by 1 and Constitution score increases by 2.

Photosynthesis

Spending an uninterrupted 8 hours (which can coincide with a rest of any kind) in direct sunlight constitutes one week's worth of rations. This effect cannot stack to multiple weeks; more time spent in the sun simply restarts the week-long time limit.

Hydrophile

Water is to you as a potent healing potion is to a human. Spending an hour uninterrupted in rain heals you for 3d4 hit points and cures any nonmagical diseases or other negative effects you may be suffering from.

Speech of the Vine

You know the language of nature and can communicate with it. It takes 4 times as long to convey a message in this language as it does in Common.

Vicious Hunter

Your ferocity has given you terrifying speed and agility, allowing you a bonus to initiative rolls. Furthermore, once per long rest, you can give yourself Advantage on one initiative roll.

Nature's Shadow

The forest being your natural habitat, you can effortlessly blend into the shadows of the trees. You may add double your proficiency bonus to Stealth checks when you hide among trees, foliage, or vines.

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