Homebrew Argonian Species Details
Culture
Politics
After conquest of the Dunmer province of Morrowind, little is known about the politics of the Argonians in the Fourth Era. There is an Argonian political faction called the An-Xileel, but there is little information about them, except they're composed of mostly, if not all, Argonians, and that they pushed back Mehrunes Dagon's forces during the Oblivion Crisis in Black Marsh, and were also the faction responsible for orchestrating the conquest of Morrowind.
Assemblage
In Windhelm, Argonians are sequestered from the predominantly Nordic population, and are forced to live at the Argonian Assemblage, located at the city docks. After the mass exodus of Dunmer and Argonian peoples to Windhelm, the citizens became suspicious, worrying that the immigrants would influence or otherwise dilute their culture, and so forced them into segregation. Largely, this extreme behavior was inspired by the political confrontation between the Empire of Tamriel and the rulers of Skyrim. However, this eventually just turned into blatant racism.
Marriage
Unlike the citizens of Skyrim, who prefer to marry using an Amulet of Mara, some Argonians adhere to their native marriage traditions. In Black Marsh, it is customary to present a lover with an Argonian Wedding Band, which is crafted by the courting member. Each ring is unique and has personal meaning to the creator and the recipient.
"In Black Marsh, tradition dictates we present a potential mate a unique wedding ring to represent our future bond."
"Every Argonian wedding proposal band is supposed to have three flawless amethysts as part of their design. Two of the gems, the ones on the outside, represent the couple to be married... one for the husband, one for the wife. The amethyst in the center represents The Hist, the entity that all Argonians consider a sacred part of our lives." - Talen-Jei
Argonian Traits
Amphibious, Argonian Resilience, Quick HandedDarkvision
Darkvision. Accustomed to life underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Racial Features
Your Intelligence score increases by 2, and your Dexterity score increases by 1. You gain proficiency with the Sleight of Hand skill. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9 of the Player's Handbook).
Comments