Homebrew Balanced Mammothodon Species Details
Large Player Characters (5e Variant Rule)
Large Player Characters
The races presented in the Player's Handbook are all Small or Medium sized, and the weapons and combat rules presented therein are designed around those sizes. Until official Large-sized player races come out, the following rules can be used to better represent them in combat.
Weapons
Large-sized creatures can use Large-sized weapons (DMG p. 278). This significantly increases damage output, and might be considered disruptively overpowered for a player character. When using Medium-sized weapons, use the following rules for weapon properties:
- Large creatures can't wield Hidden and Undersized weapons.
- Large creatures struggle with Light weapons, and have disadvantage on attack rolls with them.
- One handed weapons without the "versatile" trait are treated as light weapons for the purpose of qualifying for two weapon fighting.
- Weapons with the "versatile" trait deal the damage given in parenthesis even if wielded in only one hand.
- Two-handed melee weapons can be wielded in one hand
Centaurs, Drider and other Hybrid Large Creatures
If your Large PC race has a regular Medium-sized humanoid upper torso, it might be worth explicitly stating that the race treats weapons as though it were a Medium creature.
Optional Rule: Oversized Weapons
- Consider using the homebrew Oversized weapons variant rule.
- Two-handed melee weapons can be wielded in one hand if it is not also Oversized.
Optional Rule: Unarmed Strikes
- A Large creature's unarmed strike might deal 2 bludgeoning damage (instead of 1).
Carrying Capacity
As noted in the PHB p. 176, Large creatures have double the carrying capacity.
Consumables
Based on the food and water needs (DMG p. 111), Large creatures require four times as much food and water per day.
Cover
It should be harder for a Large creature to find cover (PHB p. 196). The DM will adjudicate this, but roughly speaking where a Medium creature would find total cover, a Large creature might only receive three-quarters cover; where a Medium creature finds three-quarters cover, a Large creature might only receive half cover; and where a Medium creature finds half cover, a Large creature might find none.
Physical Description
Mammothodon are massive, woolly ancient relatives of Loxodons. They typically stand between nine to eleven feet tall, with thick, shaggy pelts. Records show extinct Mammothodon grew to nearly twenty-five feet in height, but that era has since passed a long time ago. Unlike their plains-dwelling cousins, they have reduced ears to better acclimate to extreme cold weather. Their trunks typically measure around five feet - six feet long and are remarkable in their dexterity and sensitivity to smell, despite being attached to such large creatures. Their tusks typically measure between six and seven feet in length and curve outwards before bending back in, those pair of tusks are also highly valuable in the black market. The saying goes that the older generations of Mammothodon sported larger and more impressive tusks. Mammothodon abide strictly to herbivory - they have two sets of molars on both top and bottom jaws that are constantly replaced throughout their lifespan to cope with the strain of chewing plant matter. Their hands consist of a rather large palm with four short, stubby digits plus a thumb. As such, they are not very efficient at wielding dexterous weapons. Their feet consist of four nails, are round in shape, and have thick padding on their bottoms that cushion their steps - this padding can also detect low-pitched frequencies and allows the Mammothodon to communicate via Infrasound, which sits just below the human range of hearing. They sport a short, poofy tail that typically drapes out the back of whatever armor they wear, should they find any that fits their build. Eye color appears to be limited to warm brown, like Loxodon. Typical fur colors include grey, brown, and black, though white-fur individuals are known to exist, even being quite uncommon. The fur also can tell the location where the Mammothodon is from: Black ones tend to be in mountainous cold regions, Grey and White ones tend to be on Arctic regions, and brown ones tend to be on steppe biomes with grasslands and hills.
History
Mammothodon are nearly as old as the frigid taiga and artic they call home. Thousands of years ago they trekked the land in great numbers, with herds numbering over one hundred individuals commonly seen. On the continent of Thriskarin, they existed as far south as Mogun, though their range gradually receded at the end of the continent's great ice age. Too many folks they exist as a legend, as they have not been seen anywhere close to civilized society in hundreds of years.
Society
Mammothodon live in tribal units called herds, lead by a female leader, or matriarch, which is typically the oldest and wisest female in the group. Herds commonly number between ten and twenty individuals but it is not uncommon to see gatherings of hundreds of Mammothodon in the spring thaw. Their society is based on nomadic Clanhood: settling in place to place for some period of time, and then migrating to another one. That is one of the reasons most people do not encounter Mammothodons on journeys, besides that is not impossible. Most clans don't like strangers, as they are not willing to trust so easily. One of the greatest fears of their kind are hunters who keep searching for these herds to collect their expensive ivory to sell. Besides the herds and clan society, it is usual to see solitary Mammothodons, normally male ones, that for some reason left their lands and clans to live alone.
Mammothodon Names
Usually names quite "primitive", easy to pronounce, not too long, and with double syllables.
Male: Thuur, Kuuse, Luurn, Buuln, Kuuor, Goorganno, Uurn, Koorhn
Female: Puura, Iduui, Aluua, Juuli, Luuma, Tuurta, Aarhor, Leevah
Balanced Mammothodon Traits
As a Mammothodon, you have the following racial traits.Ability Score Increase
Ability Score Increase. Your Strength increased by 2, Constitution increase by 2.
Age
Mammothodon age most similar to humans, reaching adulthood in their late teens and living for multiple centuries. Some matriarchs are known to have lived for 900 years.
Alignment
Mammothodon are strong-willed and stubborn, preferring to forge their own path. Most will avoid evil alignment.
Size
Mammothodon are colossal, on average stands 9 feet and weighs 700 pounds. Oftentimes standing over 10 feet tall, it is not unusual to see some reaching 12 feet in height. With their bulky frames and gigantic muscles, Mammothodon generally weighs 700 to 2000 pounds. Your size is Large.
Speed
Your base walking speed is 30 feet.
Stand Aside
When you take the Dash action, you may move through an enemies space as though they weren't there if they are Medium or smaller.
Trunk
You have a trunk that can hold items up to thirty-five pounds. It cannot be used to wield a weapon or use a shield, but can be used for a lantern or torch and perform simple actions.
Tusks
You have a pair of tusks, with which you are proficient. Your tusks are natural weapons, which you can use to make an unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Arctic Fur
You are perfectly acclimated to the cold regions of the world, with this you have resistant against cold damage and you dont feel cold in cold and freezing areas. At the same time you are vulnerable to fire and to hot areas because of your thick fur. You also exhaust faster than other creatures in hot areas.
Heavy Build
You size and Weight makes it hard for you to be stealthy since your steps and movements make the ground vibrate. You have disadvantage to stealth rolls, you do not get double disadvantages with a medium or heavy armor.
Languages
You can speak, read and write, Common, Giant, and Loxodon.
Previous Versions
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