Homebrew Aetherial Species Details
Appearance:
Aetherials are a majestic and elegant race of extraterrestrial beings, often regarded as the royalty among aliens. They possess a unique and enchanting appearance, characterized by their radiant pink-colored skin that seems to shimmer with cosmic energy. Two slender antennas gracefully extend from their foreheads, signifying their innate connection to the celestial forces that flow through the cosmos. Their regal bearing and dignified presence command respect and admiration from those who encounter them.
Culture:
Aetherials inhabit a highly advanced and sophisticated civilization that spans across the stars. Their society revolves around principles of wisdom, diplomacy, and benevolence. As the royal rulers of their interstellar domains, they embrace a sense of duty to protect and guide not only their own people but also to foster peaceful relations with other races they encounter in the vast expanse of space.
Abilities:
Aetherials possess extraordinary abilities that distinguish them from other alien races. Their primary strength lies in their mastery of Energy Manipulation, allowing them to harness and manipulate various forms of cosmic energies. With this power, they can heal the wounded, conjure force fields for protection, and unleash devastating bursts of energy to vanquish adversaries.
Moreover, their antennas are key to their Commanding Ability. By channeling their innate commanding aura through these antennas, they can exert a powerful influence on the thoughts and emotions of others. This ability enables them to inspire loyalty, encourage cooperation, and instill fear in their foes, making them compelling and persuasive leaders.
Each and every one of them has their own unique power, which the get at birth.
Society and Fashion:
Aetherial society is steeped in art, culture, and refinement. They are known for their love of aesthetics and often wear splendid and ornate clothing adorned with intricate golden accessories. Their fashion sense reflects their status as royalty, exuding an aura of grace and dignity.
Relations with Other Races:
Aetherials approach interactions with other races with an open mind and a sincere desire for mutual understanding. Their diplomatic nature and guiding leadership often lead to alliances and cooperative ventures that benefit the entire cosmos. However, they will not hesitate to defend themselves and their allies when faced with threats to peace and harmony.
Home and Environment:
Aetherials hail from celestial realms, residing in ethereal palaces that seem to blend seamlessly with the cosmic backdrop. These magnificent abodes are adorned with celestial artworks, ancient knowledge repositories, and advanced technology that reflects the pinnacle of their civilization.
Alignment:
Aetherials' strong sense of duty and desire for peace often lead them to embrace a Lawful Good alignment. They strive to maintain order, uphold moral principles, and protect the innocent.
Adventuring Aetherials:
Aetherials who venture beyond their homeworld are driven by a quest for knowledge, a desire to explore distant realms, and a commitment to bring harmony to the places they visit. Their energy manipulation and commanding abilities make them valuable leaders and healers within adventuring parties, providing crucial support to their allies while navigating the challenges of the multiverse.
Aetherial Traits
Aliens essentially(a bunch of races to come)Ability Score Increase
Your Intelligence score increases by 1, your Charisma score increases by 2, and your Dexterity score increases by 2
Age
Aetherials mature at the same rate as humans but live thousands of years longer.
Size
Aetherials are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Energy Manipulation
As a member of the Energy Manipulators, your innate connection to the fundamental essence of the universe grants you the ability to harness and shape various forms of energy. With this extraordinary power, you can manipulate energy to your advantage, unleashing its potential in ways that others can only dream of. Your vitality and imagination are the key to mastering this awe-inspiring superpower.
Energy Affinity: Choose one of the following energy types to be your primary affinity:
- Kinetic Energy: The ability to manipulate and enhance the kinetic energy of objects, making them move faster or slower at will.
- Radiant Energy: Mastery over light and other electromagnetic radiation, allowing you to control and emit radiant energy with varying intensities.
- Potential Energy: Command over gravitational and elastic potential energy, enabling you to manipulate objects' positions and potential energy states.
Energy Shaping: You can shape and mold the energy around you using your vitality and imagination. At the 1st level, you gain the following abilities based on your chosen affinity:
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Kinetic Energy:
- Kinetic Burst: As an action, you can release a burst of kinetic energy in a 10-foot radius. All creatures within the area must make a Dexterity saving throw against your own Dex Save. On a failed save, they take 1d6 bludgeoning damage per your character level (minimum of 1d6) and are pushed 10 feet away from you. On a successful save, they take half damage and are not pushed.
- Accelerated Movement: You can expend your bonus action to enhance your own speed temporarily. For 1 minute, your movement speed increases by 10 feet.
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Radiant Energy:
- Radiant Pulse: As an action, you can emit a radiant pulse in a 15-foot cone. Creatures caught in the cone must make a Constitution saving throw against your Constitution Save. On a failed save, they take 1d8 radiant damage per your character level (minimum of 1d8). On a successful save, they take half damage.
- Radiant Illumination: You can expend your bonus action to create a glowing aura around you, shedding bright light in a 20-foot radius and dim light for an additional 20 feet for 1 minute.
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Potential Energy:
- Gravitational Well: As an action, you can create a localized gravitational well in a 10-foot square area. Creatures within this area must make a Strength saving throw against your Own Strength Save. On a failed save, their movement speed is reduced to 0 until the start of their next turn.
- Elastic Recoil: You can expend your bonus action to grant yourself resistance to all damage types for 1 minute.
Energy Transference: At 5th level, you gain the ability to transfer energy from one source to another within a 30-foot range. You can siphon energy from a willing creature or an inanimate object and transfer it to another creature or object, granting them temporary benefits or draining their vitality.
You can use this ability once, and you regain the ability to use it again after completing a long rest.
Limitless Potential: Your potential as an Energy Manipulator knows no bounds. At 10th level, your mastery over your chosen energy type improves, and you gain an additional ability related to your affinity.
Darkvision
Thanks to your advanced eyes, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Commandment
Commandment:
As a being gifted with the power of Commandment, you possess an aura of authority that allows you to bend the will of others to fulfill your bidding. With a commanding presence, you can issue orders that compel even the most resistant creatures to obey without question. This innate power comes with great responsibility, as its use can influence the actions of others against their will.
Authority Aura: Your presence exudes an aura of authority that affects creatures around you. When you activate your Commandment ability, creatures within a 30-foot radius must make a Wisdom saving throw against your own Wisdom Roll. On a failed save, they are affected by your command, and their minds become temporarily bound to your will. On a successful save, they are unaffected, and they become immune to this ability for the next 24 hours.
Commandment Use: As an action, you can use your Commandment ability to issue a single-word command to affected creatures within your Authority Aura. The command must be simple and straightforward, such as "halt," "flee," "attack," "follow," "stay," etc. The victim will feel an overwhelming urge to comply with your command, even if it goes against their normal nature or beliefs.
The victim's actions will be influenced by the command for a duration of 3 minutes, during which they will focus solely on carrying out the command to the best of their ability. The victim's thoughts and feelings are suppressed while under the influence of Commandment, and they will not remember any actions they took during this time.
Resistance and Immunity: Creatures with exceptional willpower or a strong resistance to mental manipulation may have advantage on the saving throw against your Commandment.
Once you use your Commandment ability, you cannot use it again until you complete a long rest.
Languages
You can speak, read, and write Common and Infernal.
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