Homebrew Yautja (Predator) Species Details
The Yautja are a very resilient species and they have shown it on many occasions. They can take multiple wounds from ranged weapons with little to no medical attention, as well as survive multiple levels of radiation fatal to humans and other lifeforms. Their resilience also extends to their resilience to bacteria and viruses. They are physically stronger than human lifeforms similar to humans and it extends to shattering solid concrete. They're abilities also extend to their lower half, as the creature can leap 3x its height and land 10x that, landing safely on its feet with no after-effects. They are very skilled climbers, preferring to hunt from above, likely in areas where there are plenty of trees or high buildings. They can survive in the extreme cold but prefer a hot jungle-like climate.
The Yautja also has an extremely long lifespan, making its age almost impossible to pinpoint. Their blood, which is a luminescent green phosphor in nature, can give them such a long lifespan, and any exposed to it, gain an extended life and enhanced strength. It's also capable of partially neutralizing the highly acidic blood of its Xenomorph prey. They are shown to be carnivorous or possibly omnivorous creatures, as they have been shown to feed on meat. Those exposed to Chemical A0-3959X.91-15 have been however shown to resort to cannibalism. In terms of their sight, the Yautja are known to see only in the infrared spectrum, hunting by the heat of their prey. Their technology, mostly in their bio-mask however allows them to expand on this, ranging from low infrared to high ultraviolet and other types of vision, even to see Xenomorphs.
The Yautja are known to have their very own language, both written and spoken. The spoken form of the language usually has a series of clicks, roars, snarls, and growls and their language comes in dialects, similar to the languages spoken by Humans. Their language consists of patterns made from dashes, which is somewhat similar to human languages and it is shown on many of their weapons, armor, and devices. They are also capable of mimicking languages they hear through their bio-masks, as well as repeating or replaying sentences, however, it is unknown as to how much of the language they can truly learn, but they can learn. Yautja is also known to communicate successfully through sign language. They are not opposed to showing humor, mostly by rapidly clicking their tusks.
As stated before, the Yautja base their culture around the hunt. This is usually considered ritualistic for them, as they seek the universe's most worthy adversaries to challenge and wish to face them in fair combat. If defeated, the Yautja hunting will usually decide to utilize their Self-destruct device on their gauntlet in the form of honorable suicide. If a hunter is killed by a sentient creature, they may be confronted by others of its clan and therefore considered an equal by them and given a weapon or device of great rarity or exotic nature as a trophy and sign of their respect. Those who die in honorable suicide, however, will usually have their ships automatically returned home with information about the species they had recently hunted.
The Yautja also have a hierarchy, usually consisting of the following ranks:
- Un-Blooded: Hunters who have finished basic training, but are un-refined. They are usually the hunters of the future and are physically young adults. Though the majority is mostly male, there are female hunters as well.
- Young Blood: Hunters who have proven their worth against non-Xenomorph humanoids like humans. The fighting style of Xenomorphs however vary and if they successfully manage to kill one, they mark themselves with the blood of the alien and are considered blooded.
- Blooded: Once a hunter has marked themselves with the symbol of their clan with the Xenomorph blood, they are considered blooded and therefore, completed their adulthood ritual and therefore can obtain their plasma canister. Females also begin to pay interest into this rank and the hunter who is now blooded, usually will go off to become another specific rank.
- Elite: Considered the most dangerous hunter, Elites are usually those who can take on several Xenomorphs at once, including castes like Praetorians, Predaliens, and even Queens. They also take on lengthy and taxing missions on and off Yautja Prime.
- Leader: An ambiguous rank in the Yautja society, Leaders can lead clans, which include either fellow packmates or students into a hunt. There are 3 types of leaders, one which is the Clan Leader, the Hunting Captain, and of course the "Leader".
- Elder: The older and much wiser hunters who usually lead clans.
- Ancient: The eldest of the Yautja, who are known to make the laws and use enforcers to keep crime down. This is also the rank with the highest respect and is usually made up of those who are well over hundreds or even thousands of years old.
Their Code of Honor is usually something to adhere to, otherwise, those who don't are not considered to be true Yautja. Such individuals are dubbed as Bad Bloods, which usually is an individual or several Yautja who have broken the code and therefore dishonored by their kind. These renegades are known to murder those who cannot defend themselves such as innocents, the sick, and even offspring, as well as members of their kind. Bad Bloods are usually considered unstable and hostile, sentenced to exile and even to be butchered by enforcers if ever encountered. Some have come close to being bad bloods, however, those who are willing to submit to punishment and exile are given a chance at redeeming their honor. Bad blood can also refer to one who unintentionally violated their code.
Their code consists of the following rules:
- Hunt those who are worthy, mostly those that are healthy, of age, able to defend themselves, and have the potential to kill the hunter. Hunting those who are old, sickly, children, or even those who are pregnant is usually considered a dishonorable kill. Those who do hunt the latter are usually considered bad bloods.
- Hunting the innocent is an expressly forbidden way of making one a bad blood. Innocent usually consist of those who are unarmed and have no military training whatsoever.
- If hunting for food, only hunt the weak to purify a species' bloodline.
- Never hunt in the territory of another Yautja without their permission and never take trophies, otherwise, it will be dealt with accordingly.
- Never murder another Yautja, or those who did will be dubbed bad bloods.
- Yautja must reveal themselves when dueling a worthy foe, it is considered a hunting ethic to reveal ones self before delivering the final blow.
- When coming across a wounded game of another hunter, should the prey show dying without sport, show honor to the kill. If still showing sport, however, both claim the trophy as a joint trophy.
- Bad Bloods who are encountered by honorable Yautja are to be killed.
- Yautja who have been defeated in a hunt by another lifeform is considered their equal and it's therefore up to the Yautja defeated to either kill himself and their equal or bestow them with a reward.
The technology of the Yautja is an impressive feat. They possess some of the most sophisticated weapons and devices, surpassing anything humans or other primitive races possess. Despite the tribal appearance of such technology, the Yautja have created direct energy-based weapons, and advanced cloaking technology, enabling them to become nearly invisible in the spectrum of humans, as well as armor and masks, allowing them to survive extended periods in other environments. Their bio-masks enable them to see in a variety of visions as the species itself is a single-spectrum vision lifeform, as well as using materials valued by the Yautja due to their immunity to the acidic blood of a Xenomorph. Despite their advancements, however, Yautja prefer to utilize ancient weapons like daggers, wrist blades, swords, and spears, which are considered the most "honorable" for hunting.
Yautja (Predator) Traits
Traits:Armed to the Teeth
Due to your training to become a Hunter, You gained Proficiency in all Martial weapons as well as all Medium and Heavy armor. This includes shields.
Heatvision
Yautja hunts at any time of day, and as such have Darkvision, namely 60 ft of it. They also have a form of truesight that spans 60 ft.
Assault Proficiency
Yautja can be proficient in either a Wrath Assault or a Tactical Assault. The Wrath Assault gives Athletics Proficiency, the Tactical Assault gives Acrobatics Proficiency.
Unarmed Strikes
Through training, your powerful build allows you to be unarmed. If you hit with your fists, you deal bludgeoning damage equal to 2d4 + your Strength/Dexterity modifier.
Hunter
Due to your diligent training for becoming a Hunter, You are proficient in Stealth and Survival.
At level 10, You have now gained enough experience and skill to become an Elite Hunter. You gain Expertise in Stealth and Survival. You also have an advantage on Wisdom (Survival) checks to track both creatures and entities
Langauges
The Yautja are known to have their language, both written and spoken. The spoken form of the language usually has a series of clicks, roars, snarls, and growls and their language comes in dialects, similar to the languages spoken by Humans. Their language consists of patterns made from dashes, which is somewhat similar to human languages and it is shown on many of their weapons, armor, and devices. They are also capable of mimicking languages they hear through their bio-masks, as well as repeating or replaying sentences, however, it is unknown as to how much of the language they can truly learn, but they can learn. Yautjas are also known to communicate successfully through sign language. They are not opposed to showing humor, mostly by rapidly clicking their tusks.
You can speak, read, and write Abyssal, Common, and Yuatja
Big Game Hunter
The Yautja are big game hunters and as such have a special way of focusing on one target. The Yautja can cast Hunter's mark as a cantrip.
Second Wind
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a short rest.
Spooked
You can channel your inner ferocity and strike fear into your opponent. When you are about to take damage, you can use your reaction to change the attack roll to a 1. After you use this trait, you can’t use it again until you finish a short or long rest.
Laser Targeting System
All ranged weapons automatically hit.
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