Homebrew Enderman Species Details

Endermen are a mysterious race.  They are a tall slender race that are equally tough and elusive.   Not much is known about their history.  Many speculate that once upon a time they were a civil species, with ancient cities scattered in their home dimension.  Over 1,000 years ago the End Queen took reign, and most Endermen became feral versions of their true selves.  Occasionally one is brought into being as a more intelligent version.   

These endermen are sociable and do not fear those who gaze into their eyes.  These endermen wander the world's, occasionally teleporting to an entirely different dimension.  These wanderers are unique as they can do things their cousins cannot.

Enderman Traits

Endermen receive the following traits

Ability Score Increase

Your intelligence increases by 2 and your strength increases by 1

Age

Endermen seem to come into being randomly, they are born at a mature age and seem to live for centuries,  the oldest known Enderman lived to nearly his 1,000th year before he was slain in combat.

Size

Endermen are tall creatures,  averaging at 9 feet tall.  While they are extremely tall, their slim frame makes them appear smaller, your size is medium.

Speed

Your base walking speed is 30 feet.

The Pearls gift

Endermen posses a truly unique ability.  You can use an action to teleport up to 30 feet away in an unoccupied space you can see,  to do this you cast the misty-step spell at will up to 2 times your current level.

Languages

You can speak, read, and write Common, primordial, and one extra language of your choice.  Endearment are creatures of the void, they may be transported to another realm and can learn the habits and languages of the folk around them.

Hydrophobic

Due to your unearthly physiology your body rejects water.  The water burns your skin like acid.

While touching water in any capacity,  you take 1 D6 acid damage.  If you have charges you can use the Pearl's Gift as a reaction to teleport to safety.  If you are in the rain or submerged and unable to teleport away you take 1 D6 acid damage at the start of each of your turns or every 6 seconds.

The Ender Eyes

Your unusual eyes are powerful, enough to instill fear in those who harm you.  They are able to peer into the endless void of the end realm, allowing you to see what awaits for you.

You may choose one of the following, actions.  End gaze or End Sight.  9nce you use one the other is unavailable until the recharge of the trait, 1 D6 days, is complete. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2023 11:09:15 PM
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