Homebrew Draconic Sentinel Species Details

In the realms where ancient gears turn and technology weaves its magic, the Draconic Sentinels stand as marvels of mechanical wonder—a race born of the fusion between advanced robotics and the essence of dragons. Ages past, a groundbreaking pact intertwined the might of dragons with the artifice of technology, and the result was a race of sentient beings known as the Draconic Sentinels.

These metallic beings, with their regal appearance and imposing stature, captivate the attention of all who encounter them. Their frames are crafted with intricate precision, resembling the grandeur of dragons while exuding an otherworldly charm. Upon their heads sit magnificent horn-like structures, each fashioned with intricate designs that emulate the majesty of dragon crests. These horns come in various shapes and sizes—some spiraling upward like the horns of ancient drakes, others curving gracefully like the horns of wise wyrms, and some standing tall and straight like the horns of noble dragons.

The eyes of the Draconic Sentinels are orbs of mesmerizing brilliance, glowing with vibrant colors that reflect the elemental energies they command. Fiery red for those aligned with fire, cerulean blue for water, verdant green for nature, sapphire blue for lightning, and radiant gold for divine power. Their metallic skin, etched with intricate patterns resembling dragon scales, shimmers with an ethereal glow, evoking the essence of their draconic lineage. Each Draconic Sentinel possesses the ability to transform their breath weapon and resistance types, granting them unparalleled adaptability in the pursuit of their chosen quarry—the Dragonborn.

With a serpentine tail made of whirling gears and pistons, the Draconic Sentinels manifest a symbol of their connection to the ancient machinery and the dragons alike. Their movements are a ballet of grace and precision, combining the fluidity of organic beings with the seamless mechanics of their metallic nature.

Existing without a traditional homeland, they wander through realms of both high technology and ancient magic, adapting and evolving to navigate a world that both marvels at and fears their existence. Suspicion, at times, taints the perception of those they encounter, but the Draconic Sentinels continue to display strength, self-reliance, and ingenuity in forging their path.

Draconic Sentinel Traits

You are able to adapt your dragonborn heritage, to mirror different dragonborn

Age

Draconic sentinels are not born, they are made. as such time has very little effect on them.

Size

Dragonic sentinels are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have acces to a variety of draconic ancestry data, in your databanks. Choose one type of dragon from the Draconic Ancestry table once per dawn, during a longrest. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Volatile Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.

During your breathweapon, you need to make a DC 13 Wisdom saving throw. On a succesful throw the breathweapon functions as normally, on a failed save the breath weapon malfunctions and becomes a 15ft radius explosion centered on the draconic sentinel

The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Built heavy

Your metalic frame is so heavy, it gives you disadvantage to stealth checks and acrobatic checks.

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