Homebrew Ekon Species Details
Ekons are a subrace of vampires. They are only created as a last resort by vampires as the process destroys the vampire and places its soul in the body of a mortal. The process to create an Ekon involves a powerful vampire biting the mortal vessel and taking all most all of its blood, and whilst drinking the vampire must substitute the blood with its own soul. And thus, an Ekon is born.
Most Ekons keep their vampiric creators personality traits, although there have been cases where the mortals traits take over. As a result most Ekons are as hostile as vampires. Only the Ekons with their mortal traits can possibly be docile.
Part Of The Crowd
Ekons keep most of their their mortal appearances, however their new powers alter their body slightly. The whites of their eyes become blood red. Their skin becomes pale and cold to the touch. and their teeth become more vampiric. Despite these alterations, an Ekons true appearance can only been seen by a vampire or another Ekon, or if the choose to reveal it. Otherwise the don't look any different to mortals.
Creators Personality
Ekons that keep their mortal traits will not act in a way that they would not have before. But, when the vampires traits takeover, the Ekon becomes more aggressive and emotionless. Mortal Ekons live their lives as normal, or they may want to with their vampiric creators, to learn about their powers. Vampiric Ekons will seek out other vampires and Ekons to either enslave them or feast on their power.
Ekon Name
Ekons keep their mortal names, unless they wish to change them to their vampiric creators name, which they know upon creation.
Ekon Traits
Ekons share some of their traits with vampires, but they revolve more around blood.Speed
Your walking speed is 35 feet. Your climbing speed is 10 feet.
Creature Type
You are a humanoid and undead.
Size
You are medium.
Languages
You can speak, read, and write Common and Undercommon.
Vampiric Bite
Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
- You regain hit points equal to the piercing damage dealt by the bite.
You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Blood Mist
When you take damage you can use stored blood to create a mist that emanates from you in a 10 foot sphere. Enemies in the sphere must make a dexterity saving throw or take 2d12 necrotic damage. You can use this feature once per long rest. CON is your spellcasting ability for this.
Vitality
You are resistant to necrotic damage. You are vulnerable to radiant damage. You are immune to the charmed effect.
Mesmerise
You can cast the charm person spell a number of times equal to your proficiency bonus. This feature resets on a long rest.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness as shades of Gray.
Hunger
An Ekons new pallet consists of blood and flesh. They can eat and drink anything that they could have before, but they do not gain any nutrients from it. They can also survive only on blood and do not have to eat flesh, but flesh does have nutrients for them. They do not have to drink everyday, as their new metabolism is slow, so they can survive a couple weeks with out it.
Ability Score Increase
Your Dexterity increases by 2 and your Constitution increases by 1.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/6/2023 12:29:10 PM
|
1
|
0
|
1
|
Coming Soon
|
Comments