Homebrew Werewolf(Revised) Species Details

Physical description

Werewolves in their human form looks just like normal people. They however have tendency to have beard. In hybrid form they are about 8 feet tall, they also have wolf-like head.

History

Lycanthropy can be spread like a disease. Sometimes a lycanthrope begins life as a normal humanoid or giant who subsequently contracts lycanthropy after being wounded by a lycanthrope. Such a creature is called an afflicted lycanthrope. Other lycanthropes are born as lycanthropes, and are known as natural lycanthropes.

A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form-or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams.

Society

Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shape-changing ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to blood-lust, becoming evil, opportunistic creatures that prey on the weak.

Names

Werewolf names are mostly human names because of their mankind heritage.

Werewolf(Revised) Traits

Werewolf Traits

Ability Score Increase

Your Strength score increases by 1, and your Constitution score increases by 1.

Silver Weakness

You are vulnerable to damage from silvered weapons.

Shape Shifting

As an action, you can transform between three different forms: Humanoid, Hybrid, and Wolf. In Humanoid form, you appear as a regular human. In Hybrid form, you have a wolf-like head and are about 8 feet tall, gaining the following abilities:

  • Natural Weapons: You have a Bite attack that deals 1d6 piercing damage and a Claw attack that deals 1d8 slashing damage. On a successful Bite attack, you may use your bonus action to make a Claw attack on the same target.
  • Darkvision: You can see in non-magical darkness out to a range of 60 feet, seeing in shades of gray and red.
  • Tracking: You can detect opponents within 15 feet by sense of smell. The range increases to 40 feet if the opponent is upwind, or drops to 5 feet if downwind. Strong scents can be detected at twice the ranges noted above, and overpowering scents can be detected at triple the normal range.
  • Trip Attack: While in Hybrid form, after a successful Bite attack, you can attempt to trip the opponent as a bonus action. The opponent must make a Strength saving throw with a DC equal to 8 + your Strength modifier + your proficiency bonus or be knocked prone.

In Wolf form, you resemble a large wolf, gaining the following abilities:

  • Natural Weapons: You have a Bite attack that deals 1d6 piercing damage and a Claw attack that deals 1d8 slashing damage. On a successful Bite attack, you may use your bonus action to make a Claw attack on the same target.
  • Darkvision: You can see in non-magical darkness out to a range of 60 feet, seeing in shades of gray and red.
  • Wolf Empathy: You can communicate with wolves and dire wolves.

Tough Hide

While you are not wearing any armor or shields, your AC becomes 10 + your Dexterity modifier + your proficiency bonus (regardless of form).

Regeneration

While in Hybrid or Wolf form, you take half damage from any attacks that aren't silvered or magical. At the start of your turn, if you haven't taken damage since the end of your last turn, you regain hit points equal to 1d4 + your Constitution modifier. You can only gain this benefit if you have at least 1 hit point.

Full Moon Resistance

: At the start of a night with a Full Moon, you must make a DC 13 Wisdom saving throw. On a successful save, you maintain control over yourself. On a failed save, the DM has control over what your character does. You can reroll this saving throw at the end of each hour to regain control for the rest of the night.

Alignment

A werewolf's alignment can be nearly anything. Some embrace their curse and become evil, while others conceal it and try to stay good.

Size

Werewolves vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Speed: Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language. You can only speak in Human and Hybrid form.

Age

Werewolves mature at a slower rate than humans, reaching adulthood in their mid to late twenties. Once they reach adulthood, their lycanthropic nature grants them extended lifespans compared to regular humans. A werewolf can live for several centuries, provided they avoid death in combat or other unfortunate circumstances. The combined strength of their humanoid and bestial forms seems to grant them prolonged vitality, allowing them to experience the world and its challenges for a significantly extended period. However, the toll of their dual existence and the burden of the curse may still weigh heavily on their minds and hearts throughout their extended lifetime.

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