Homebrew Dryadian Species Details

The Covarius Dryadians were are rare species of humanoids who seemed to adopt the traits of Dryads, being creatures of and guarding the woods. They adopted many names, such has the Half-Dryads, Druid-Folk, or Mossheads, but the one thing that seemed prevalent amongst all story teller was their scarcity and defensiveness. The off chance one of these beings being spotted is usually either from a descendant of another Dryadian or a new generational Drydian.

Dryadians are much like elves, with very pale skin which even after battles almost always appears clean and smooth. Their hair usually is blonde or a color from wherever season they were born in, Winter being white or paler color, Spring being lighter Browns and Hazels, Summer being Blonde and Ginger colors, and Fall being darker and more Brown colors. A rarer assurance is when a Dryadian contains more Dryad blood than human, in which their hair takes the direct appearance of the season, White being Winter, Warmer Yellowish colors being Summer, Green colors being Spring, and Brown colors being fall. All Dryadians have whats know as a Barkskin Mark. This is how most people tell if a person is a Dryadian, as even if destroyed regrows after a few days. This Mark usually is a piece of wood/bark along parts of their body, usually on their forehead, upper neck, or upper back of the neck. Additionally, a gem is also attached to the Barkskin Marks for some, which is known by a different name, a Barkskin Crown, which signifies a more magical aspect of a person. Another key feature of a Dryadian is known as a Dryadian Crest, which is a marking on their back which portrays the person personality, as well as symbols of their future, which as for the future symbols, no one can translate them, and along with the symbol, another mark which can appear on a hand is known as a Clan Tattoo.

The Dryadians, similar to almost every other species have sub-groups. In the Dryadians case, these are the Clans, which are only determined by the tattoo on ones arm. The tattoo symbols are: Vines, Smoke, Fire.

The Symbol of the Vine belongs to the Woodtender Clan, which are comprised mostly of alchemists, medical people, and both animal and plant life tenders,

The Symbol of the Smoke belongs to the Inkturner, which are of scribes, mages, and political people

The Symbol of the Fire belongs to the Purifyers, who are the general warriors.

 

Dryadian Traits

With their connection with nature coursing through their blood, these part Dryad beings have some abilities passed to them by their mystical parent.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.

Dryad Magic

You have limited command of the wilds you are connected to. You know the mold earth cantrip and can cast it without needing material components. When you reach 3rd level, you can cast the cure wounds spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the locate animals or plants spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.

Ability Score Increase

Your Wisdom Score Increases by 2 and your Charisma Score Increases by 1.

Age

Due to there half-Dryad heritage, Dryadians mature at age 25 and can live hundreds of years, but typically die off at around 800 years.

Size

Due to the combination of both Human and Dryad heights, the average height of a Drydian is around 5'7 ft. tall. Your size is Medium.

Speed

You have a movement Speed of 30 ft.

Nature's Blessing

Your bond with the nature around you allows you to communicate with beings of nature. You can communicate simple messages to beasts and plants, and can understand simple concepts and feelings that they convey back to you. These responses are incredibly limited by the beast or plants intelligence and what it would be able to perceive.

Heritage of the Wild

You have advantage on all Nature checks and saves, as well a Medicine Proficiency. 

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

One With The Woods

You have the ability the ability the become stronger when in nature. 

While in flora filled areas such as meadows, forests, or jungles (up to Dungeon Masters judgement) you have advantage on Perception (Wisdom) and Investigation (Intelligence) checks and every 4 turns while in combat you gain 5 HP. 

Languages

As a Dryadian, you gain the ability to read, write, and speak Sylvian and Common. Additionally, you know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.

Previous Versions

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