Homebrew Malrûn Species Details
"Traveling is a brutality and a burden. It forces you to trust strangers and lose sight of all the familiar comforts of home and friends. You are constantly off balance... Nothing is yours except for the essential things; Air, Sleep, Dream, the sea, the sky - all things tending towards the eternal or what we imagine of it."
~ Malinora, Malrûn speeker of the Seelie Fey Court
Every Malrûn has a certain longing to travel, its a core part of their lineages identity; both as individual and general fey. In a folk of planar outsiders, even a Malrûn sticks out - Masks of individual design and apperance covering their faces, the bodies changed by the very place they may at some point learn to call home. Once a Malrûn finds a place they feel like they belong to, their innate and somewhat unstable magic connects instinctivly with their chooses habitat - Where one might settle in a forest and through their shared bond with their grove develope barked skin and branched antlers, another might find peace of mind in the snowfields of the north... or even outside of the Known World.
Their masks are a representation of this unique connection, made through arcane means kept secret by their people from the materials they may find in their 'homestead'. Where a fey might value their name as much as their life, this too applies to a Malrûns maks - Loosing a mask is similar to loosing ones name, and having a mask in ones possession gives a certain power over the perticualr fey it belongs to due to their mask being linked to themself by their own spiritual means.
Malrûn Traits
Your malrûn character has a variety of natural abilities, the result of hundreds of years of fatebound travels.Travelspirit
At a certain point in their life any Malrûn might have a revelation of what brought them ahead on their path of fate - Known among their kin as their 'travelspirit'.
Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Age
Although these fey reach physical maturity at about the same age as humans, the Malrûn understanding of adulthood goes beyond physical growth to encompass worldly experience. One of their kind typically claims adulthood as well as an adult name and mask around the age of 100 and can live to be 750 years old.
Size
Malrûn can range from under 4 to over 6 feet tall and have varying builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Travelbound
You have proficiency in the Nature skill.
Malrûn Serenity
You have advantage on saving throws against being charmed and frightened.
Languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Comments