Homebrew Gallae Species Details
Gallae are a new race created from a liquid metal called gallium. While there are very few Gallae they are often quite striking in their "natural" form and are easily spotted for their reflective surface. When in their "natural" form most Gallae are a metallic silvery color that barely holds any shape, an almost blob only a foot at their peek, and stretching for two to three feet behind them. They can mimic almost any humanoid however, being capable of changing their surface to resemble any color or texture they want. Some people call them Mimic's until they shift into their natural form, upon which they are usually stumped for words. They can range in height from 6ft to as small as 3ft. Gallae weigh quite a lot for their size however, as shorter Gallae are typically around 150 lbs and taller Gallae around 300 lbs. Gallae have no Nervous system to speak of and any chunk taken off becomes inert unless said chunk is bigger, at which point that chunk IS the Gallae. Gallae also strangely lack any male or female members, however some people have reported a Gallae cut exactly in half will split into two beings...
Gallae Traits
The Living, Liquid MetalLiquid body
Since you are liquid, any physical attack on you separates a small portion of your body onto the ground proportional to the attack. This lowers your hp and hp pool until you can obsorb the pieces back into you. (Physical damage is to your health pool, reducing max hp. Your current hp will match the new health pool if it drops below your current hp. Example: 38/42 hp - 8 physical = 34/34 hp)
Metallic body
In order for you to heal you must eat 1 lb of metal for every 4 hp you want to recover. You can eat raw metal ore or metal objects. If you eat a metallic item in your inventory, it is destroyed. You no longer require food/drink/or even sleep.
Metallic Destruction
If your natural, liquid form, touches Iron, Gold, Nickel, Copper, or Aluminum, you will slowly eat away at the metal, making it extremely brittle, taking only 1d4 damage should break or shatter it. Use gloves or disguise your form to negate this feature.
Elemental Changes
Fire damage will cause you to melt if hit more than three consecutive times, forcing you back into your natural form.
Ice/cold damage will cause you to move slower if hit more than three consecutive times, reducing your movement speed to 15 ft.
Acid eats away at you, dealing twice the damage it normally would. This does not effect your Health pool.
Lightning/Electric damage is fully negated and actually causes you to become charged, allowing you to shock an enemy for 1d6 damage at touching range.
Nulla Lingua
Your people are few and far between, averaging around 1 per 10,000 other sentient beings. This doesn't stop you though, as you've spent enough time learning other languages that you understand 6 languages, and can speak 3 fluently, Including Common.
Shapeshifting Metal
You are Liquid metal. By manipulating your surface you can change texture and color on your body. While it can't do anything for your weight, you can change how dense the surface is, how it looks, and how it feels, Meaning you can blend in with your environment, or with other races.
Vibration are key
You see by way of vibrations. This means that you can't "see" but rather feel. Your world is one of monotones and you can't see color. You can however feel any subtle vibrations within 10 ft of you, even through walls. Otherwise you can "see" upto 60ft around you at all times, light or dark, day or night.
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