Homebrew Gremlin Species Details
Creating Your Character
If you create a gremlin character, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
You are humanoid.
Life Span
You mature at the age of 4 and live as long as 60 years.
Height and Weight
Gremlins are normally the size of 0.5 to 1 feet and weight less then 5 pounds
Gremlin Traits
You have the following racial traits.Language
take one language of your chosing
Creature Type
Creature Type is Humanoid.
Speed
Your walking speed is 25 ft and you have a climbing speed of 25 ft.
Darkvision
You have darkvision to a range of 30 ft in darkness and a range of 60 ft in dim light. You can’t discern color in darkness, only shades of gray.
Cunning fingers
You can use a bonus action to try and disarm a enemy with a slight of hand check.
Harvisting arts
You dismantle with this ability you gain everything you could gain from the dismantled target. After completly dismantling your target you can figure out how it functions (Note: this only works for devices you have yet to understand).
Nimbleness
You can move through the space of another creature without triggering attack of oppertunity and you don't lose speed while in difficult terrain.
Sharp claws
You have sharp claws, allowing you to use those as a natural weapons.
Quick witted
You know exsactly how to not be seen. You have proficiency in stealth and slight of hand checks.
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