Homebrew Zymic Species Details

If you create a Zymic character, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

Creature Type

You are a Monstrosity

Life Span

No body really knows when this race matures or how old they can get. The oldest Zymic has been known to be at least 200 years old befor it died from being hunted by someone for stealing and eating their items.

Height and Weight

You are 6 - 8 ft tall and count as a medium creature, you weight about the same as a normal human.

Zymic Traits

You have the following racial traits.

Languages

You know Commen and one other language.

Creature Type

Your creature type is monstrosity

Size

Your size is medium.

Speed

Your speed is 30 ft.

Treasure sense

You can not smell like normal people do, as such you have no sense of smell when it comes to odors that some would normally be able to smell. However you are able to smell treasures and the higher rated the item is the more delicious the odor and taste is for you. You also gain perfect darkvision to a range of 15 ft.

Magical storage

Your stomach functions just like bag of holding allowing you to store items inside of you, as long as you are able to fit the item in your mouth. Your carrying capacity is as if you were a huge creature, as long as you can store the items in your stomach.

Pricy taste

You are able to cosume treasures as food. You are however still able to eat normally, but the amout of food you'd have to eat is 20x of what a human could eat for one meal. If you eat a treasure however you are fed for an amount of days equal to the rarity of the treasure. The consumed item will be destroyed as a result. A commen non-magical item or coins are enough for 1 day, a commen magical item is enough for 5 days, an uncommen magical item is enough for 2 weeks, a rare magical item is enough for 3 months, a very rare magical item is enough for 8 months, a legendary magical item is enough for 1-3 years and an artifact is enough for 10 years.

Tough tummy

You have resistance to any damage you take from inside of your stomach and you have advantage against any saving throw you make from the item you ingest. If you consume a cursed item you will have a tummy ach for an amount of day equal to 1d12+3.

Unsettling precense

Due to being a monster that consumes items, people that sell items are more wary of you. You have advantage if you try to intimidate them, but have disadvantage if you try to persuade them.

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