Homebrew Chat Chapeau Species Details

Ability Score Increases

Your INT and DEX scores are increased by 2.  Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common, French, and two other languages that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a Chat Chapeau is about 40 years.

Height and Weight

The typical height of a Chat Chapeau is 2ft - 4ft (rare).

Chat Chapeau Traits

As a chat chapeau, you have the following racial traits.

Chapeau Panique

You have a natural disadvantage when your hat is off.

Ability Score Increases

When determining your character’s ability scores, increase INT and DEX scores by 2. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can’t raise any of your scores above 20.

 

Creature Type

You are a Humanoid.

Size

You are Small. 

Speed

Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.

Cat’s Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d12 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent

You have proficiency in the Sleight of Hand, Stealth skills and one other of your choice.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Cat’s Grace

You naturally have advantage of saving throws related to falling.

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2023 12:32:10 AM
5
0
--
Coming Soon

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes