Homebrew Gully Dwarf Species Details

Gully Dwarves are among the most reviled races on Krynn. Of unknown origin (some say dwarves and gnomes, while others replace gnomes with humans), the Aghar are a dwarven subrace that has managed to eke out a meager existance wherever they can, mainly in refuse heaps and other places most civilized races would not care to touch. Due to this, they have a keen survival instinct and a foraging talent like no other. They may seem cowardly, running from most any danger, but corner a Gully and you will be in for a surprise. On the whole, though, Aghar are very stupid, with maybe 1 out of every 50 being able to count higher than 2. Nonetheless, Gullys are almost universally cheerful people.

Physical Description:
Aghar are normally 3.5-4 ft tall and average around 55 pounds. Both sexes are universally dirty and ragged, with males having scruffy beards and females long and ragged sideburns. Hair color ranges from dirty blond to rust brown to dull black. Due to squallid living conditions, most Aghar have scars, blemishes, boils and other malformities. Pot bellies and networks of wrinkles are common after age 25, and most Aghar barely live past 55.

Relations:
The poor Aghar are despised or pitied by most races. Sometimes humans take Gully Dwarves on as cheap labor, but normally, they are downtrodden by every race. Kender are, of course, the only exception to this as kender can't find it in them to hate any race, really.

Alignment:
Usually Chaotic, normally not evil though.

Aghar Lands:
Aghar generally have a clan structure, with around 50-70 members all living in ramshackle huts or hovels. Generally the leader of the clan is called the High(clan name), ie HighBulp, Highgulph, etc. There is also usually one exceptionally intelligent Aghar (who can count to 3) that serves as High Shaman or Priestess.

Religion:
Aghar Religion is different from most races. Due to their unusual style of living, gullys believe that Reorx of the Forge abandoned them, and as such, are very bitter about him and his clergy. Gully Dwarves therefore appeal to the spirits of departed ancestors to protect them from harm and ensure their survival. Part of this belief involves a universally held notion that inanimate objects hold immense power of these spirits, and possesion of them grants power to the wielder. Most of these items are completely ordinary and oft times trash. Not just any item can be a relic, however, and Aghar Shamans and Priestesses have been known to stare at old bones, or dried lizards or other random objects for long periods of time before declaring that they are holy relics. Other races consider this proof of Aghar stupidity. Aghar consider this proof of true faith.

Language:
Gullys speak a pidgen tounge known as gullytalk. This is a constantly shifting language which borrows words from whatever main language is nearby, so Gullys in Dwarven citys have dwarven slang, while gullys in Palanthas get Solamnic influences. No two regions have the same gully talk, but all gully dwarves can communicate by just inventing a new dialect on the spot. Non-Aghar must use magic to try to understand it. Gullys also speak common.

Names:
Gully Names generally follow no real pattern, save that they be two syllables or less and easy to remember.
Male names: Phlunk, Bron, Sledge, Bodunk, Phudge, Denk
Female Names: Bupu, Soto, Leeda, Fenny, Hesta
Clan Names: Bulp, Gulph, Fron, Sleg

Adventurers: Aghar generally adventure because they have nothing better to do. Some Gullys like to travel to find a new "This Place" for their clan home.

 Gully are a hardy race that eat anything they can find, and as such have built up a tolerance for poison.

 Racial bonus on Spot checks when looking for edibles. Aghar can find food anywhere in any circumstances.

Automatic Languages:
Common, Gullytalk. Gullys are most often illiterate.

As a racial bonus from their years of survival and slavery, all Gully Dwarves get the Uncanny Dodge feat as a free bonus

Gully Dwarf Traits

Your gully dwarf character has an assortment of inborn abilities, part and parcel of Aghar nature.

Gully Survival Dodge

From generations of abuse as a slave and downtrodden, Gullys have a uncanny ability to dodge most attacks. Gain uncanny dodge

Tool Proficeintcy

Your choice of tools Cobbler, Potter, Mason, Weaver, or Cook's tools. 

Ability Score Increase

Your Constitution score increases by 2 and Dexterity by 1

Age

Wrinkles by 25 most don't live past 55.

Alighnment

Usually Chaotic but almost never evil.

Size

Size Small, Avg  55 lbs, 3.5-4 ft

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Gully Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Survival

Whenever you make an Wisdom (Survival) check related to the Survival, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. or spotting/searching for food.

Languages

You can speak, Common and Gully Talk. 

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