Homebrew Dul'gin Species Details
A wail in the gloom, a deafening silence, and suddenly you're faced by a terrifying creation of dread and flame. Two yellow eyes stare at you with a disturbing obsession, and another wail bursts from its fetid mouth as if a warning or challenge to you.
A thick mane of hair adorns its gnarled head, which itself is otherwise surprisingly smooth. Excited breaths escapes the creature's narrow nostrils set within a serpentine nose.
Its oval head sits atop a lofty, muscular body. Scars cover nearly every inch of it, perhaps the remnants of an encounter in a different world.
The creature takes a step forward, its two legs effortlessly carry its infernal body with a chaotic energy. A massive tail twirls behind it, the crack of a whip can be heard with each of its swift movements.
Its eyes are still affixed on yours, you can feel their intensity grow with every passing minute.
Dul'gin Traits
Dul'gins and Tieflings share certain racial traits as a result of their infernal descent.Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 3.
Your Intelligence score decreases by 1, and your Charisma score decreases by 2.
Skills
You have proficiency in Intimidation and Perception. You have half-proficiency in Athletics.
Age
Dul'gin mature at the same rate as firbolgs and live to around the same age.
Size
Dul'gin are about the same size as ogre but the build as humans. Your size is Large.
Speed
Your base walking speed is 35 feet.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Dul'gin Legacy
When you reach 3rd level, you can cast the dul'gin fire bolt spell. When you reach 8th level, you can cast the wall of fire spell as a 4th-level spell once with this trait and regain the ability to do so when you finish a short rest. When you reach 15th level, you can cast the karyū no hōkō spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common, Infernal, and Abyssal.
Claws
Because of your claws, you have a climbing speed of 25 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Retractable Claws
Sometimes it's hard to use things with giant claws, so the Dul'gin learn how to retract their claws. Their giant armored claws swirl back into their arms, allowing them to have regular hands to pick things up with. This ability can be used as a bonus action to retract the claws and as an action to protract the claws.
Human Form
Some Dul'gin wish to hide among the other races. Over the years they have developed a way to transform in to a human like form. Things like their hair, teeth, eye color, etc. stay the same. At 1st level the Dul'gin can go in and out of this form as an action and needs to take a long rest to regain the ability. At 8th level the Dul'gin can go in and out of this form as a bonus action and needs to take a short rest to regain the ability. At 16th level the Dul'gin can go in and out of this form freely.
While in this form your walking speed is reduced to 30ft.
Also while you are in this form your Strength score decreases by 1 and your Charisma score increases by 1.
Previous Versions
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