Homebrew Ghost Species Details

Ghost

1) The discarnate soul of a deceased human being or animal still occupying the physical realm. These spirits may or may not know that they are dead. They can also be called forth.
2)Residuals.
3)A demon, angel, saint, or Christ Himself.
4)A poltergeist.
There are actually many kinds of ghosts but to name them all and give definitons would be impossible, due to a limit of space.
The kind of human or animal ghost that is an actual sentient being is called an apparition. Many of these beings are restless because they do not know that they have passed on due to unexpected events that ended their lives, or believe they have unfinished business to attend to. Many occupy places they frequented during life. Some do know that they are dead, and may come back for reasons of revenge, or to comfort or warn a loved one of some kind of impending disaster, or to lead them to some fortune or treasure. Others just like to hang around and see what's going on with other people. The ghosts who do the same things over and over again are the ones who don't know that they are dead, and are actually prisoners of their own minds: It may be the year 2006, but in the mind of the ghost of a person who died 100 years ago and didnt expect or realize it, it's still 1906 and he's still trying to perform whatever action he was preoccupied with when he died. They can also be called forth by seances and Ouija boards, but you better know what you're doing when you call forth a spirit. If you're poorly prepared, if not at all, you could bring upon yourself some really weird and terrifying results that will not go away. It has happened, people.
2)A residual is a ghost that has no intelligence behind its actions. It acts just like a ghost trapped in its own mental prison of time, the difference being that a residual is psychic energy imprinted on the fabric of time and space, stress being the factor that does the impression. In the mind of the person who was performing the action at the time, whatever it might have been, that action, or the situation the person may have been in at the time had some kind of significance to him, and his stress levels may have been up enough to leave an imprint of that certain event or situation. You could call it a
"psychic rerun."
3)Everyone knows about haunted houses. Not only human spirits can haunt houses, locations or anything, for that matter. Demons can too. In fact, Houses with the strangest and most terriying hauntings are probably infested with demons. People who have died from things going on in the houses they lived in that were haunted were more than likely murdered by a demon, either directly or by someone else who was demon-possessed. Human ghosts haunting a house can be influenced by a demon haunting the same house to kill or otherwise harm the living inhabitants.
Manifestations of angels, Jesus the Virgin Mary or a saint can also be called ghosts, but the proper term for these holy manifestations is apparition.
4)A poltergeist is not really a ghost at all, most of the time. While there are accounts of genuine spirits throwing things about, making noises, writing on walls or what have you, most of the time a poltergeist is nothing more than a subconscious manifestation of telekinesis, or the ability to manipilate matter with mental energy alone. This can ahppen when a person is under tremendous mental turmoil or stress. If there is no outlet for this negative buildup of mental energy, the next thing you know the lamp is flying across the living room, and smashes into the wall. This also happens when children enter puberty. It doesn't happen all the time, but when it does, it scares the shit out of everyone

Ghost Traits

Hover flight

Severed from Dreams

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.

Ability Score Increase

Your Wisdom and Charisma scores both increase by 1. In addition, one ability score of your choice increases by 1.

Age

Kalashtar develop physically at the same rate as humans do and have similar lifespans.

Alignment

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all sentient beings, but some kalashtar resist the virtuous influence of their spirit.

Size

Kalashtar are similar in build to humans, though they are typically a few inches taller. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Dual Mind

When you make a Wisdom saving throw, you can use your reaction to gain advantage on the roll. You can use this trait immediately before or after you roll, but before any of the roll’s effects occur.

Mental Discipline

You have resistance to psychic damage.

Mind Link

You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.

As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.

Psychic Glamour

Choose one of the following skills: Insight, Intimidation, Performance, or Persuasion. You have advantage on all ability checks you make with that skill.

Languages

You can speak, read, and write Common, Quori, and one other language of your choice.

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