Homebrew Flumphoid Species Details

On the surface, the flumphoid is a flumph with arms. It is unknown where the flumphoid originally comes from, but many have theorized that they come from the flumph god, Tarjeus. Where the god wanted to make a race in his light, giving flumphs more humanoid traits and a bit more life to them. Flumphoids keep their jellyfish-like body with the addition of a pair of arms at their sides to be able to carry larger items and wield weapons. Because of their bodies, they do not have legs, so they are able to get around by floating.

Flumphoid Traits

The Flumphoid is unique as it combines the features of a normal flumph with the abilities of a normal humanoid

Age

Flumphoids age somewhat like humans, living to their 100/110s. They mature a little later at around 20-13.

Alignment

Flumphoids are more of a passive race, only really fighting if they have a need to. They are more than likely going have a lawful alignment.

Language

Like their creature counterparts, Flumphoids are able to communicate telepathically to whomever they choose. You are able to read, write, and telepathically speak Common and Undercommon.

Movement

Due to not having legs, Flumphoids are able to float/hover above the ground. Your flying movement speed is 30.

Size

Majority of Flumphoids float at around 4-5 feet tall. Your size is medium.

Ability Score Increase

Your intelligence score increases by 1 and your wisdom score increases by 1 as well.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray/

Jellyfish Body

Flumphoids can wear very minimal body armor due to the unusual shape of their bodies. Only types of hats would mainly work. A possibility could be shields or if you are able to get a specially fitted helmet or breastplate made specifically for the Flumphoid.

Prone Deficiency

If you are knocked prone, roll a flat d20. If the outcome is 10 or less, you land upside-down and are incapacitated. At the end of each of your turns, you can make a DC 10 Dexterity saving throw, righting yourself and ending the incapacitated condition if it succeeds.

Telepathic Shroud

You are immune to any effect that would sense your emotions or read your thoughts.

Jelly Armor

You have resistance to acid damage.

Acidic Attacks

Flumphoids, being acidic in nature, have the ability to cast the acid splash cantrip as they please. Flumphoids can also attack with their tendrils, which is equivalent to an unarmed strike but deals acid damage instead of bludgeoning.

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