Homebrew Eladrake Species Details

Appearance

Eladrakes start very fleshy, but quickly develop colorful scales. Their horns, if they have any are based on their dragon of heritage. Their scales are a prismatic gradient of color based on whatever element they have chosen control over at the time. Fully grown Eladrakes tend to be tall and slender looking. They very wildly in their general appearance, taking a variety of features from both their elvan and draconic heritages.

Age

Depending on the mother, an Eladrake may hatch from an egg or live born. Regardless of how it is brought into this world, Eladrakes start out looking like fleshy baby dragons and grow their scales within days of being born. Eladrakes grow around the same rate as humans. They reach maturity around the age of 16 and can live to be upwards of 150.

Alignment

Eladrakes are generally considered to symbols of a disturbing union of elves and dragons. As such they are mostly shunned by society. However, this doesn't make them inherently bitter or vengeful. Some are more than thrilled to even exist in the first place. Their alignments are similar to that of Dragonborn in that they tend to extremes, making a conscious choice to seek revenge on those that shun them or to make the best of what they can. Regardless of their good or evil intentions, they inherit the elven love of freedom, variety, and self-expression, and thus strongly lean toward the chaotic.

Size
Eladrake may appear lanky but are deceptively heavy. They can weigh on average 200 pounds. They are usually 6-7 feet tall when fully grown. Your size is Medium.

Speed
Your base walking speed is 30 feet.

Eladrake Traits

Due to your mixed bloods, you have access to the following traits.

Ability Score Increase

Your Dexterity, Strength, and Charisma increase by 1.

Draconic Fey

You gain the benefits from a long rest after only 4 hours of sleep and 2 hours of light activity, such as keeping watch or reading. Additionally, once per long rest, you can negate the effects of magical sleep.

Elemental Blood

During a long rest, you can spend an additional 2 hours of downtime to change your element. You have the choice of Fire, Cold or Lighting elements. Whichever element you choose affects your other elemental abilities.

Languages

Regardless of your upbringing, you can speak, read, and write Common, Elvish and Draconic.

Elemental Nova

Through a combination of powers, you create an elemental nova in an area. You can use your action to create a nova of destructive elemental energy. You create a 15-foot diameter sphere centered on a point within 60 feet of you. When you use your elemental nova, each creature in the area of the must make a Dex saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Additionally, you can teleport yourself to any unoccupied space within the area of your nova. After you use your elemental nova, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your element of choice.

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