Homebrew Amalgimi Species Details
Physical Description
| In their natural state, amalgams appear as colorless and featureless, vaguely humanoid lumps of ashen clay, similar to golems. In order to fully awaken as a living being, however, they must first be molded into their final form. |
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The form which an amalgam takes is determined by their master. They are always basically humanoid in shape - two arms, two legs, and a head - however this is the only restriction on their appearance. One amalgam may look just like a human or elf, while another may look like a snarling beastman, a hollow suit of armor, or any number of other things.
In any case, their appearance has no bearing on their racial abilities, though it may influence (or be influenced by) their class.
History
Souls are sacred things, considered inviolable by all those who believe in goodness. They are also powerful things, a resource far too valuable to be ignored by many. To demons, soul energy is sustenance. To wicked wizards and necromancers, it is a power source for ritual spells.
But once a soul has been drained of all its animating energy, what should be done with the remainder? For most, the leftover spirit is simply expelled to fade away into darkness. An enterprising few, however, have found another use for them.
The soul amalgam is made up of hundreds, even thousands of drained and powerless souls, granted new life in a body made of graveyard soil and pyre ash, to serve eternally as the minion of their dark master. Their race has no history, no society, and no purpose beyond servitude.
Attitudes and Beliefs
Amalgams remember nothing from their previous lives, and even if they did they would not consider themselves to be any of the beings whose souls were used in their creation. The only life which they now know is one of servitude to their master.
Though an amalgam is entirely enslaved to its master, they are not without feelings or thoughts of their own, nor do they enjoy being forced to do things against their will. The ultimate desire of any amalgam is to be free. At the same time, they also have an appreciation for order and little knowledge of what to do with a life of freedom. Should an amalgam be freed, and should their master have treated them kindly, they may choose to continue their service on their own terms as a loyal and powerful ally.
Of course, the odds of a kind master feeling the desire to create such a wretched being are almost as low as the odds of a wicked master deigning to show kindness to a follower whose obedience is already ensured. In these cases, a newly freed amalgam will seek vengeance against its former master even at the cost of its own soul. As for what they will do next should they succeed... none can say. That is for the free amalgam to discover for themselves.
Amalgimi Traits
As a Amalgimi, you have the following racial traits.Creature Type
You are a Construct, For the purposes of Healing and such, Your creature type is Humanoid in addition to your other types.
Size
You are Medium sized.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Magical Resilience
You have a +2 bonus on saving throws against spells and magical effects.
Poison Resilience
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
Transformative Spellcasting
You know the druidcraft cantrip. You can cast protection from evil and good an unlimited number of times with this trait, but you can target only do so when at full HP. Starting at 3rd level, you can also cast augury with this trait. Once you cast it, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher. Additionally At 10th level your able to cast the [spell]polymorph[/spelll] spell without expending a spell slot a number of times equal to your proficiency bonus. With this spell, you can only target yourself and are limited to creatures with a CR Less than or equal to 1/4th your level rounded down, You regain all expended uses of this ability upon completing a long rest.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
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