Homebrew Astralian (Updated) Species Details

These creatures are humanoid, are medium sized and have almost the same traits as humans mainly their stat block bonuses, they have +1 to all but 1 of your choice this one has a +2 to the stat, they have virtually infinite sizes and eye colors, they can be female, male, or even both, they can only be neutral alignment unless they are under a gods oath, these creatures can speak common as well as write are read it as well as eldritch or demonic. They also require a "protective lens" that prevents damage from the sun, dust, dry, and cold situations, this lens gets repaired in short rests, if not after 3 days you gain disadvantage on all rolls after 6 you can no longer see and take 1d4 damage per turn due to eye damage, after each day you survive the dice increase by 1 till it hits the percentile where you roll and anything higher that 20% kills you, lower you get another day.

Astralian (Updated) Traits

They can turn their head around completely

Arcane Beam

This medium ray if arcane magic has a length of 10ft, it rotates around once every 1 turn, this ray does 2D6 at LV 1 (LV = Player LV) At LV5 damage = 3D6, at LV15 damage = 6D6, and at LV20 damage = percentile dice. This spell does half damage if a DC 15 Constitution saving throw is met, if not take full damage and half your movement is available, Caster is not effected by the ray allies are.

Lens Repair

Once per short rest you can make a quick patch to your protective lens, this lasts for the duration of a short rest, you must roll a DC 12 Constitution saving throw, if failed another stage of lens loss occurs, if you are at the end stage roll the percentile its a 50/50 fifty and below nothing happens, above fifty take that damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2023 7:45:28 PM
3
1
1
Coming Soon
8/23/2023 8:19:52 PM
3
1
1.5
Coming Soon

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