Homebrew Deep One Dwarf (Y'ha-nthlei) Species Details

Far removed from the splendorous halls of their ancestral kingdoms, the dwarves of Luyarnha have undergone a profound transformation, the likes of which none of their kin foresaw. These once grand merchants perpetrated a sin – coveting that which was not rightfully theirs – and for this dereliction of morality, they begot a curse of unspeakable malevolence, condemning their blood to the compelled service of He Who Lies Dreaming. His Blessing. Their very nature was irrevocably altered, much like those who dwell beneath the fathomless depths of the ocean; relinquished was their mortality, traded for the cold embrace of eternal slavery. They would never perish, but instead live out their days alongside He who had walked the earth long before the advent of humankind and would endure their demise for wretched ages, forever bound as pawns in the insidious machinations of their infinite master. Their tragic fate – wrought by their own rapacious avarice – is the exorbitant price they paid for their crime, and one they cannot escape. 14 Deceptive Appearance. This curse has warped their flesh, normally so averse to magic, and created within them gates of eldritch arcane, imparting them with the peculiar ability to cloak their twisted forms, using illusions that can deceive even the keenest adventurers into seeing them as bona fide dwarves. Accursed Immortality. Despite possessing full control of their mental faculty from a young age, their physical form twists and contorts as the impossible weight of the gift of the Slumbering One scrapes them minute after minute. Their once sturdy limbs warp and bend in grotesque fashion, their eyes become sunken and hollow, and their skin takes on a sickly gray pallor. The sanity of their younger days begins to slip away, leaving them at the mercy of His malevolent dreams and to dwell within their once dwarven flesh. This destiny – a fate more dreadful than death – is something that their aging mind anticipates with glee.

Deep One Dwarf (Y'ha-nthlei) Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Ability Score Increase

Your Constitution score increases by 2.

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet. You also have a swim speed of 25 feet

Otherworldly Resilience

You have advantage on saving throws against poison, and you have resistance against cold damage (explained in the “Combat” section).

Illusory Body

Although your body is covered in tentacles, clams, seashells, and other eldritch appendages, you are covered by an illusion which makes you appear like a normal hill dwarf to others. You can use an action to turn this illusion on or off. Other Deep Ones can see through this illusion.

Sailor Training

You have proficiency with the trident, cleaver, and firearms.

Amphibious

You can breathe air and water.

Cosmic Knowledge

Whenever you make an Intelligence (History) check related to the origin of an eldritch item or construction, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus

Guiding Light

You know the dancing lights cantrip. Charisma is your spellcasting modifier for the spell.

The Dreamer's Curse

Your mind is clouded by the dreams of the Slumbering One, and you find it hard to discern between reality and dream. You have disadvantage on saving throws against illusions.

Fathomless Limb

Your body has been altered beyond recognition by the Slumbering One, giving you one of a body alteration
•Coiling Arm. Your arm is nothing but a writhing mass of tentacles that flail the air. On your turn, after hitting an enemy with a melee attack, you can attempt to grapple them as a bonus action (normal grappling restrictions apply).

• Brutal Pincers. Your forearm –a massive pincer– is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you are targeting a creature you are grappling, the damage die becomes a d10 instead. You cannot use this arm to make any precise hand manipulation.

• Mucoid Extremities. Your hands and feet are palmed and covered in cups. Your swimming speed increases to 30 feet, and you gain a climbing speed of 20 feet.

Languages

You can speak, read, and write Common,
Deep Speech, and Dwarvish.

The Dreamer's Gifts

 (Optional Trait at the GM’s Discretion). Your devotion to the cosmic being that warped your species is rewarded. Starting at level 5, you gain the following benefits: • Whenever you fail an ability check or saving throw, you can draw upon your master’s powers to succeed instead. Once you've used this ability, you can't do so again until the Dreamer has replaced one of your d20 rolls with a 1. The GM decides when this unfortunate moment happens. • You are immune to the curse of the Slumbering Moon.

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2023 2:46:37 AM
6
1
--
Coming Soon
8/26/2023 3:27:21 AM
1
1
--
Coming Soon
8/26/2023 3:30:07 AM
8
4
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes