Homebrew Genetic Experiment Species Details
Experiment 626 they have ben known to live up to 50 years of age, not because of growing old but because they only know how to fight for survival. Experiment 626 travel alone with an eagerness to get the most from life which drives them to move through it rarely forming strong attachments to the many other races with which they become acquainted. Experiment 626 Was created in a lab buy a dark Wizard who was also skilled in Artificy. Theas strange and magnificent creators rang so vastly in Strength being able to go toe to toe with Goliaths, Dexterity matching the speed of a jungle cat, and Intelligence able to out wit even the best scalars.
Genetic Experiment Traits
Genetic Experiment Traits: Your Genetic Experiment character will share a few common traits and attributes with all other Genetic Experiments.Claws
Claws. Due to your claws you have a climb speed of 30 feet. You can also use your claws as a weapon. When you land an attack you deal 1d4+ Strength modifier as slashing damage as an unarmed attack. At level 5 you gain the ability to attack a second time on a hit as part of the same attack.
Tough exterior:
Tough exterior: Your body and muscles are so dense you gain a base 14 for you armor class instead of 10 But you are so dense it is impossible for you to swim.
Ability Scores
Your Charisma score is increased by 2.
Age
Age. Experiment 626 are considered full adults when they have ben freed from there containment orb for at least 1 year. And have ben know to live up to 50 years of age although no one knows how long they can truly live for.
Alignment
Alignment. The majority of Experiment 626 are neutral and lean towards being adventurers or quest seekers. An Experiment will always inspect the interesting and seek out the unknown and maybe brake a few thing's along the way.
Dark Vision
Dark Vision: you can see up to 60ft in darkness as though it's dim light, and dim light as though it is bright light, but you can not see color.
Experimental Lineage
Experimental Lineage. Choose one of the lineages. Your lineage determines your Experimental Favor.
Curious Nature
Curious Nature. The experiment being an inquisitive. You have proficiency in the Investigation skill.
Languages
Languages. You can speak, read, and write Common and choose one other language.
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