Homebrew Gekkouga Species Details
Gekkouga are a bipedal, frog-like creature. It is mostly dark blue with a yellow chest, a white triangular marking over each eye, a light blue four-pointed star on each thigh, and yellow on the lower half of its face. It has red eyes with white pupils and its mouth is hidden behind a large, pink tongue that wraps around its neck and extends outward behind its head. Running down the middle of its head is a fin-like extension, and there is a similar fin on each side of its head. Light blue webbing connects its head fins. There is a large, white bubble on each elbow and knee. Its back feet have two toes, while its front feet have three toes. Each digit has a bulbous tip and yellow webbing.
Gekkouga Traits
Gekkouga move with the speed and grace of a ninja, using their swift movements to confuse its enemies.Ability Score Increase
Your Dexterity score increases by 2
Age
Gekkouga can live for close to half a century and mature at age six years old.
Alignment
Being an aquatic creature of the shadows, you are typically neutral overall unless raised or taught otherwise.
Size
Genkkouga are about 4 feet tall when standing in action but when standing up straight can reach nearly 6 feet tall.
Speed
Your base walking speed is 30
Tounge
You can grasp things with your tounge. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.
Water Shuriken
Using the pockets of water within your bubbles on your body you create small razor sharp shuriken that can be thrown up to at a long distance. (25/65)
Treat this as if it were a ranged weapon attack that uses your dexterity, dealing 1d4 piercing damage.
If this attack connects with your opponent you may use a bonus action to make another attack for 1d4 damage, and may continue to make another attack, to a maximum of five times or until you fail to hit.
If you fail to hit while using this attack any time as a bonus action you will envoke an opportunity attack from any enemy within 5 feet and your attacking target will be allowed an opportunity attack at advantage.
You may do use this 3 times per long rest.
Elusive Mastery
When you would be knocked to zero hit points you suddenly disappear in a shroud of mist, leaving an object from your inventory or in the surrounding area in your place.
You are then moved up to half your walking speed away in any direction. Your hit point remaining after preforming Elusive Mastery are equal to half of your current hit points you had before reacting.
You can perform this once per long or short rest.
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