Homebrew Blood Spawn (Balanced) Species Details
Blood Spawns are a being of no exact shape but generally appear as a deformed ball of slime. All blood spawns are a tiny conglomeration of misshapen and gooey body parts. However, all have defining traits that distinguish them from other unmade, such as having what appears to be thousands of white eyes, misshapen horns, or something else. They are gender less and are unable to develop into a gender.
Blood Spawns defining characteristics come from the god and devil who spilled blood and the poor creature that the blood landed on. However, due to both gods and devils condemning them, blood spawns are unable to fly or swim even if they have a form of wings or tails as a defining trait. This is due to the laws governing the world also rejecting them. Every day is a struggle just to survive as the gods, devils, and the world itself rejects them. However, the biggest struggle is time. Blood Spawns are unable to die of natural causes (Sickness or age) and thus live forever unless dealt enough damage to be killed.
The unmade are beings that have been around for as long as creatures of the world have. Few in number and desperately hiding to survive, they did not interact with civilized races and thus faded into the annals of history, even though their kind did not go extinct as they may live forever.
Due to the fact that gods and devils rarely spill blood, and even rarer that the blood mixes together and lands on a creature, there aren't enough of them to have formed a society. As such, they are generally jealous of the bonds other creatures are able to form and search for companions. However, they are generally deemed as neutral evil due to their "immorally indifferent" attitude. This is formed by their lack of social experiences and societal pressures which lead to the development of morals and emotions in creatures.
Blood Spawn (Balanced) Traits
Basically an ugly ooze monster.Former Life
You were once a normal being. You retain one trait from your former race. Except you are unable to retain any traits that go against an existing trait or relate to gods or demons.
Language
You know common and another language of your choice.
Ability Score Increase
Due to the blood of a god your constitution increases by 2 and your intelligence increases by 1 from the blood of a devil. Gods are nearly impossible to kill due to their high constitution and strength, you inherit some of this constitution. Devils are known for their conniving nature, you inherit your intelligence from this and your immense lifespan (Plenty of chances to learn).
Age
Blood Spawns were not created by gods or demons; rather, they were formed from their viscera, and, as such, they live until they are killed, either by poison or blade.
Alignment
They are always neutral evil as they do not harbor emotions or morals. This alignment may change (With DM's approval) overtime if emotions or morals are developed.
Size
Your base size is small.
Weight
Due to your abnormal creation and small stature, your weight is practically non existent. Typical weight is 1lb to 3lbs.
Speed
Your base walking speed is 35 feet due to your low weight. Your burrowing speed of 20 feet and climbing speed of 20 feet are due to your innate ability to slightly adjust your body's contours to match the ground to climb and form small spikes (Used to push forward like the monsters in the movie Tremors) when burrowing. You cannot swim. Instead you float still, unable to move.
Armour of Blood
You cannot wear armor (Including shields) as your physical form isn't solid enough for that; however, your Unarmored AC equals 11 + your constitution modifier. This total increases by 1 at levels 4, 8, 12, 16, and 20.
Blood Tendril
You are capable of solidifying a part of your gooey and bloody body into a tendril as an attack action, allowing you to grab anyone or anything within 10 ft. If you decide to grab a creature, you must make a grapple check.
Godless
Due to the gods and devils condemning your existence, you cannot be a class that receives their support. If you do, the gods or devils will appear in the world to end your life.
Hiding in Shame
Due to your years of experience avoiding gods and devils along with your tiny stature, you are proficient in the stealth skill.
Fluid Form
Typical restraints can't hold you. While you are conscious you may slide out of any rope or restraints. You can also move through a space as narrow as 1 inch by squeezing but you take 1d4 damage.
Fiend
Part of the energy that went into your creation bubbled up from the Abyss. Your type is Fiend. You have advantage on saving throws to being charmed, and magic cannot put you to sleep. You also have Dark vision of 30 ft.
Immunities
Due to the regeneration abilities of gods you are Immune to sickness and have advantage on saving roles against being poisoned.
Regeneration
Due to the regeneration abilities of gods, on a short rest if you roll for a hit die the amount of hit points regained is double the amount rolled plus constitution modifier.
Curse of the Gods
As all healing spells are either divine or demonic in nature, you are unable to be healed by spells since the gods and devils condemn your existence. In fact, all healing spells will do 1d4 of damage to you.
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