Homebrew Aberrant Horror (Grim Hollow) Species Details
Transformation Level 2
Transformation Boon: Unearthly Senses
Starting at 2nd level, you may use a bonus action to enhance your body’s sensory organs, or grow entirely new ones. While this effect is active, you may choose one of the following Adaptations.
- Keen Senses: Your eyes bulge, your skin tingles, and your nostrils flare. You gain advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Darkvision: Your eyes take on the appearance of a cat’s, growing to fill the upper half of your face. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. If you already possess darkvision from another source, the distance extends to 120 feet instead.
- Third Eye: Another eye emerges from your forehead, granting you the ability to see invisible creatures and objects as if they were visible.
These Adaptations last until you become unconscious, use a different one of these Adaptations, or use a bonus action on your turn to end the Adaptation. Once you reach Transformation Level 4, you may choose two of the listed Adaptations instead of one.
Transformation Level 3
Transformation Boon: Shifting Form
Your body has begun to lose its cohesion, softening and shifting like thick jelly. You take no extra damage from
critical hits due to the shuffling of your internal organs. Whenever you make a melee or ranged attack using your Eldritch Limbs you deal an additional 1d6 acid damage. You gain resistance to acid damage.
Transformation Level 4
Transformation Boon: Amorphous Flesh
Prerequisite: Shifting Form
Your body has continued to dissolve into a corrosive slurry of flesh and bone similar to an ooze. You are able to move through gaps as narrow as 1 inch wide, and you are immune to the grappled, prone, and restrained conditions.
In addition, whenever you take 10 or more points of bludgeoning, piercing, or slashing damage, you may choose to continue splitting along the wound, separating into two distinct parts that reform into versions of yourself that are one size smaller than the original, each with one half of your current hit points. If you have an odd number of hit points, you choose which segment gets the additional 1 hp. As you split you may choose how your armor and other equipment is split between the two.
On your turn you may move with each form and you may also take one action with each form. You may only take one bonus action and one reaction per turn, although you may choose which segment you want to act when you do so.
You may reform into a single body as an action, which may be taken by either segment when they are both within 5 feet of one another. If you do so, you regain hit points equal to the number of hit points your other form has, and you become your normal size. Your second body lasts for one hour before dissolving into nothingness.
Aberrant Horror (Grim Hollow) Traits
An unsightly beast, once human, now spiraling deeper into an unrecognizable abomination.Comments
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Posted Mar 22, 2025It's so good, thanks.