Homebrew Firenewt Species Details
Heat Seekers. Firenewts need hot water to live and breed. A firenewt becomes sluggish, mentally and physically, after spending a week away from an external source of moist heat. A prolonged lack of heat can shut down a firenewt community, as the creatures within go into hibernation and their eggs stop developing.
Firenewts delve for sources of heat in the earth, such as boiling mud and hot springs, that make ideal places to settle. Through excavation and mining in the area, they fashion living space and obtain an ample supply of minerals for other uses, such as smelting, smithing, and alchemy. A firenewt lair features a network of channels and sluices to circulate hot liquid through the settlement.
The alchemy practiced by firenewts focuses on fire. One of their favorite mixtures is a paste of sulfur, mineral salts, and oil. Firenewts chew this blend habitually, because doing so produces a pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it.
Firenewt Traits
Your unique relationship to volcanic powers manifests itself in a variety of ways.Ability Score Increase
Your Dexterity score increases by 1, and your Constitution score increases by 1.
Age
Firenewts reach adulthood around age 10. They live to be around 60.
Size
Firenewts are of slightly smaller and more slender than humans. They generally stand between 5ft and 5.5ft tall and average around 100 pounds. (According to Volo they are larger, it's really up to you, I just like them smaller). Your size is Medium.
Speed
Your base walking speed is 30 feet.
Spit Fire
You can use your action to belch up flames fueled by your internal heat in a 5 by 30ft. line. When you use Spit Fire, each creature in the area of the attack must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 Fire Damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use Spit Fire, you can’t use it again until you complete a short or long rest.
Fire Immunity
You have Immunity to Fire Damage.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Amphibious
The firenewt can breathe air and water.
Heat Seeker
As a firenewt, you require heat to stay alive. For every day you do not spend at least 4 hours in a heated condition (a warm interior near the hearth, a sizzling rock in direct sunlight, directly in a campfire or on a bed of coals, wearing magically heated armor, etc.) you take one point of exhaustion. This exhaustion point doesn't go away until you take a long rest in a heated condition. You also take a point of exhaustion in this way if you spend more than 8 consecutive hours in freezing conditions.
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