Homebrew Axolotie Species Details
Axoloties are humanoid axolotls, a salamander stuck in their nymph phase. They have stubby legs and hands, their tails making up half of their body length and providing support for when they need waddle their way onto land. Six feathery gills protrude from the back of their head, three on each side, and look similar to horns from a distance. Usually seen with an adorable face that makes them look a bit derpy, however, some claim that they are more adorable when mad for their habit to try to appear scary.
Interaction with other Races
One of the lesser fears of Axoloties were other humanoids such as elves, humans, half-orcs, mainly for their sheer size compared to Axoloties, but they have decided to look past the size difference to see their true selves. They admire an elf’s grace, a half-orcs ferocity, and the human diversity. They bond closely with gnomes and are good friends to halflings, finding it easier to be around these small folk. They are wary of dwarves, however, finding these mountin dwellers rather intimidating, especially with their booming voices
Societies and Villages
Axoloties create villages in their underwater caverns and tend to have a very structured society. Villages are lead by a council, usually consisting of at least seven members lead by the eldest. During the coming of age ceremony on the year of the Axolotie’s 15th birthday, all the Axoloties who had birthdays that year are gathered up on the last day. They spend the day competing in games and sport (these depend on the village), then are sent out to spend the night outside the safety of the village and aren’t allowed to return till the day at dawn. Those who survive the night have a big feast of shrimp and fish to celebrate they’re coming of age. Axoloties have different roles in society, mostly dependent on their strengths and skills.(hunting, exploring, being diplomats and ambassadors, or lead their villages through their wisdom.)
Axolotie Names
They get birth names, like every other race, but during the feast day of the coming-of-age ceremony, each Axolotie gets a name based on their accomplishments or their personality. They claim that their birth names are based off ancient heroes from the elemental plane of water, but seem to have changed over the generations. Axoloties go by both names, but some prefer one name to the other.
Birth Names: Neocan, Otil, Phikin, Wrirang, Viantine, Flitain, Occeatain, Fecrirean, Uzucine, Brobbomez.
Given Names: Fast One, Shark Confuser, Fire Coral, Bubblelove, Wavesinger, Mersaver.
Axolotie Traits
Your Axolotie character has an assortment of inborn abilities, part and parcel of amphibious nature.Ability Score Increase
Your Constitution score increases by 2.
Age
Axoloties mature at the age of 15, on average, they live about 60 years but select few have been know to live into their 80s.
Alignment
Most Axoloties are neutral, believing in the benefits of working together. They tend toward good as well, with a strong sense of community and living within nature.
Size
Axoloties average around 3 feet tall and average about 40 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet. Your speed while swimming is 40 feet.
Aquatic Vison
Accustomed to life underwater, you have superior vision in dark and dim conditions underwater. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Impeccable Immune System
You have advantage on saving throws against diseases as well as poison, and you have resistance against poison damage (explained in the “Combat” section).
Aquatic Combat Training
You have proficiency with the spear, trident, and net.
Slimey Body
You have advantage on acrobatics checks to avoid/escape a grapple.
You have disadvantage on saving throw against extreme heat.
Water Dependency
If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through Greater Restoration or by immersing yourself in water for at least 1 hour.
Languages
You can speak, read, and write Common and Aquan. Aquan stems from primordial.
Previous Versions
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