Homebrew Dragonewt Species Details

Dragonewts can be found in many worlds, having traveled in the same way as their sea elf cousins, but are more prominent in the oceans of worlds where the influence of Deep Sashelas does not reach. 

Long lived even for elven races, Dragonewts reach adulthood around the end of their first century but can live for over a millennia with the oldest among them being nearly 2,000 years old. 

Creating Your Character

Ability Score Increases

Powerful swimmers and always weary of the predations from creature of the deep, Dragonewts are survivors in the deepest oceans. You receive a +2 in Constitution and a +1 to Wisdom

Languages

Your character can speak, read, and write Common and Dragonic. 

Creature Type

This races creature type is dragonic. 

 

Life Span

Long lived, even for elven descendants, Dragonewts reach maturity around the end of their first century and can live for as long as 1500 years. Though some claim to be much older than this. 

Height and Weight

Living in the deep oceans, and being the descendants of a dragon, Dragonewts have a slightly heavier build than other elves and are also a little taller than the average elf. 

(When randomly determining height and weight of characters using this race, Use the Human category of the random height and weight table found in the Player's Guide) 

Dragonewt Traits

As a sea elf, you have the following racial traits.

Dragon's Scales

The scales covering your body are as hard as a dragons. These scales provide a +2 bonus to AC.

Creature Type

You are Dragonic but are also considered an elf for any prerequisite or effect that requires you to be an elf.

Size

You are Medium.

Speed

Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.

Child of the Sea

You can breathe air and water, and you have resistance to cold damage.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Friend of the Sea

Aquatic animals have an extraordinary affinity with your people. You can communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.

Keen Senses

You have proficiency in the Perception skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

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