Homebrew Eternals Species Details

The mostly blue, black, or red (or, in the case of Rhonas and Oketra, green and white respectively) Zombies of Amonkhet are eternalized creatures, known as Eternals, are the conclusion of those who pass the trials and are slain by Hazoret. They form Bolas' lethal undead fighting force, the Dreadhorde, that has transcended their mortal capabilities. They are embalmed in layers of lazotep, a valuable blue mineral, that preserves their lifeforce as well as deeds in life. The Eternals are elite soldiers with all the skill and prowess of living soldiers, but none of the disadvantages that arise in living beings, such as emotions, hesitation, or disloyalty - and not being "living beings" lets them be deployed across planes, given a means of transportation. Bolas has personally crafted all of Amonkhet to create just such an army The five virtues of anointed in the trials are twisted into Tactical Thought, Adaptability, Resilience, Ruthlessness and Fanaticism, virtues more to Bolas liking. Before the Hour of Devastation, they were stored in Bolas’s great necropolis.

Eternals Traits

The magical, metallic-blue substance called lazotep was long used by the people of Amonkhet to seal the tomvs of the dead so that the reanimated dead could neither enter nor leave. It was also inlaid in the elaborate cartouches worn by the people of the plane.

Ability Score Increase

The Eternals had long since mastered every technique taught during the trials. Skills mastered by initiates are preserved within cartouches, so Eternals remain adept at their preferred combat styles. Your Constitution score increases by 2 and your Wisdom score by 1.

Fanaticism

You have advantage on saving throws against being frightened.

Adaptability

Your skin is covered by a layer of hard mineral. When you aren't wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor

Ruthlessness

Your gain proficiency in the Intimidation skill.

Tactical Thought

Whenever you roll for Initiative, if you aren't surprised, you can give yourself a bonus equal to your proficiency modifier and add it to the roll.

Adaptibility

You can occasionally strengthen your mineral skin. When you take damage, you can use your reaction to give yourself either +4 to AC or advantage against the next saving throw you make. After you use this trait, you can't use it again until you finish a short or long rest.

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