Homebrew Elytrian Species Details

ELYTRIAN BACKGROUNDS

The Elytrians were a group of adventurers that ventured into the end and got lost between the islands that stretches infinitely into the void. They eventually learned to accept their situation for what it was and built what’s called the end cities and end ships today to cling onto life. The adventurers lost the majority of their people to the void, and those who lived were left alone with their chances to leave these islands so small that they just gave up. They breathed in the air that rose from the void, filled with mysterious magic, and lived off purple chorus fruits that dug their roots deep into the hard grounds of the end islands, sucking the last magic out of the ground.

After tens of generations the descendants of these adventurers have adapted to the void. They grew wings as dark as the void and learned to fly between the end islands. However their wings are not like the birds’, as they could only flap once in a while due to the fact that they have not yet fully adapted to the wings. And as a price of these wings their bones grew to be hollow, therefore taking more kinetic energy and unable to wear heavy armor. While in the air their instincts to escape the void pumps adrenaline through their whole body, making them hit harder. In addition, the descendants also grew used to the large empty void in the end, leading to their claustrophobia. It’s common for Elytrians to have an obsession with the stars, due to how the void they lived in was what could be only called the purest black, without a sparkle of hope.

Backgrounds that are most appropriate for elytrian include the outlander, the hermit, and the sage.

The small colonies of elytrian are insular and remote, and most elytrian live away from their roosts. Those that do are usually rangers or fighters, constantly patrolling for outside threats.

Elytrian Traits

As an Elytrian, you have certain traits in common with birds. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an elytrian requires special consideration by your DM.

Gift of the Winds

 Every 10 minutes, you are able to launch about 20 feet into the air.

Aerial Combatant

You deal substantially more damage while in the air.

Brittle Bones

You take more damage from falling and flying into things.

Claustrophobia

Being somewhere with a low ceiling for too long will weaken you and make you slower.

Need for Mobility

You can not wear any heavy armor

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Elyrian reach maturity by age 112. Compared to humans, Elytrians live hundreds, if not thousands, of years.

Alignment

Most elytrian are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.

Size

Aarakocra are about 5 and 1/2 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet.

Flight

You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Talons

Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common, Aarakocra, and Auran.

Previous Versions

Name Date Modified Views Adds Version Actions
3/24/2023 1:17:04 PM
8
2
--
Coming Soon
12/5/2023 5:11:40 PM
20
2
--
Coming Soon
5/3/2024 6:29:48 PM
10
2
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes