Homebrew Zaterran Species Details
Appearance
Zaterrans are humanoid in shape they are bipedal and genrally range from 5 to 7 feet in height and can weight from 90 to 250 lbs. Thyre skin is made of reptillian scutes much like an alagater. Theese scales come in shades of red, green, aquamarine, black, white and on rare cases yellow. zaterrans eyes are simmilar to most other reptiles as they are vertical slits instead of round pupils.
Zaterra
The zaterrans home realm is a massive jungle and swampland with lush greenery and colorful plants and fruit. The zaterrans lived in this jungle and survived off the plants and animals in the jungle. The zaterrans lived clans and made huts for shelter, they used animal bones and hide to make clothing.
Zaterran Traits
Zatarian BiologyClaws
Whenever you make an unarmed attack you may deal slashing damage rather than bludgoning.
Armored Scales
You gain +3 AC while unarmored.
Camoflage
Twice per short rest you may cast greater invisibility on yourself.
Tongue grab
You may use an action to grapple a creature within 40ft you or use a bonus action to grab an object with your tongue at the same range.
Tongue Skewer
By flexing your tongue you can harden it and it becomes like a blade. As an action you may attack a target within 40 ft of you for 3d10+6 piercing damage.
Venomous Saliva
As a reaction you can spit on the ground making a pool of toxic acid 5 ft Infront of you when a creature steps in the pool they take 3d8 corrosive damage and they must make a DC 12 constitution saving throw if they fail they take 5d8 poison damage and are poisoned.
As an action you can shoot a ball of venom 50 ft in front of you dealing 4d8+4 poison damage and they must make a DC 14 constitution saving throw if they fail they will be poisoned.
Ability Score Increase
you have increased dexterity and wisdom.
Noxious Breath
when a creature grapples you they must make a DC 10 constitution saving throw if they fail the grappler is poisoned.
Tail swipe
When used any small, medium or large creature within 5 feet of you must make a DC 13 dexterity saving throw if they fail they are prone.
Reptilian eyes
You gain 60 feet of Darkvision
Reptilian Anatomy
You are immune to poison and acid damage, resistant to lightning damage, and weak to cold damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/7/2023 7:10:44 PM
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3
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0
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5e
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Coming Soon
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