Homebrew Ettercap Species Details

Hunched, bulbous folk that tend to the spiders they resemble, Ettercaps are cunning and resourceful hunters that produce webs to trap and ensnare their victims. While typically not particularly intelligent, some Ettercaps will interact and work alongside other races in exchange for living spaces, food, or whatever piques their curiosity. Ettercaps share a natural bond with spiders regardless of species and often act how a shepherd would with sheep, raising and breeding many spiders species at a time either for protection, harvesting silk, or to assist in hunts. Ettercaps typically avoid large settlements due to their monstrous appearance and to avoid hunters that may seek to hunt them for their silk glands which are powerful alchemical ingredients.

Ettercaps tend to live in dark, enclosed spaces such as caves, abandoned basements and attics, sewers, and dungeons, and while typically shades of deep purple, Ettercaps have displayed coloration, markings and even body shapes resembling different spider species, ranging from purple, to sleek black with red markings, to even bright white and red with spiny protrusions.

Ettercap Traits

As an Ettercap, you have the following traits.

Silk Spinner

As part of a 10 minute action you may use your silk to create a number of items equal to 1 plus your proficiency modifier. Such items include: Common clothes, 10 ft of Rope, 30 ft of String, or a Net, all items created by this feature last until the end of a Long Rest. Starting at 3rd level, you can also cast the Web spell without material components by expending 3 uses of this feature. You regain all uses of this feature after a Long Rest.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Skittering Shepherd

You can cast Animal Friendship at will with this trait, but you can only target spiders with it. You also have Advantage on Animal Handling checks relating to spiders.

Web Adept

Walking on Webs does not impose Difficult Terrain for you, also you can detect when a creature makes contact with an item or Webs created with the Silk Spinner trait.

Creature Type

You are a Monstrosity

Bite

You have venomous fangs that you can use to make unarmed strikes. When you hit with them, the bite deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike and they must succeed a Constitution saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier or take an additional 1d4 of Poison damage.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking and climbing speed are 30 feet

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2023 1:41:04 PM
13
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes