Homebrew Fae Child Species Details

 

Eladrin Seasons

d4 Season
1 Autumn: peace and goodwill, when summer’s harvest is shared with all
2 Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3 Spring: cheerfulness and celebration, marked by merriment and hope as winter’s sorrow passes
4 Summer: boldness and aggression, a time of unfettered energy and calls to action

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

Your Wisdom and Charisma scores each increase by 1

Languages

. You are fluent in any one standard language and any one other language of your choice.

Creature Type

 

Fey

Life Span

Can live long life 

 

Fae Child Traits

As an eladrin, you have the following racial traits.

Creature Type

You are a Fey

Size

You are Medium.

Speed

Your walking speed is 20 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

Keen Senses

You have proficiency in the Perception skill.

Improved Cunning

You have advantage on all Charisma saving throws against magic

Tree Speech

You can communicate with trees as if you shared a language

Tree Stride

Once per turn as a bonus action, you may enter a tree at least one size larger than you and emerge from another tree within range. To do this, expend 10 or more feet of your movement (in 5-foot increments). You then emerge from another tree within a number of feet equal to twice the movement you expended. You emerge 5 feet from the tree in an unoccupied space of your choice.

Bound to the Forest

Your appearance resembles that of the tree, changing with the seasons as your tree does. If the tree takes damage, you take the same amount of damage. If the tree becomes sick, you suffer effects similar to the tree. If your tree dies or is uprooted, you die instantly. If you die, your tree also withers and dies.

Speech of Beast and Leaf

You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena