Homebrew Dust Devil's Species Details

Deserts Linage

Dust Devils are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal and primordial heritage has left a clear imprint on their appearance. Dust Devils have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelope’s horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are colored solid black with colorful pupils shades of purple or green. Their skin tones cover the full range of human coloration but also include various shades of terterracotta and golden light brown. Their hair, cascading down from behind their horns, is usually light, from black or brown to dark red, or light orange.

Survival Of The Fittest

Dust Devils are left alone after their birth as a tradition to make the younglings fight for their lives because living in the desert is not a cozy thing to accomplish. After their teens, if they are alive they would be available to enter the village for their accomplishments and they would pick their roles in the communal. Dust devils are mainly a race of adventure lovers or sand pirates.

Dust Devil's Names 

Dust Devil's names fall into three broad categories. Dust Devils born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage. Some younger Dust Devils, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.

Male Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Ramill, Skamos, Therai

Female Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta

“Virtue” Names: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary

Dust Devil's Traits

Dust Devil's share certain racial traits as a result of their infernal and elemantal linage.

Ability Score Increase

 Your wisdom score increases by 1, and your Charisma score increases by 2.

Age

Dust Devils mature at the same rate as humans but live a few years longer.

Size

Dust Devils are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Desert Resistance

You have resistance to fire damage.

Wet Sand

You have a disadvantage if you are touching water.

Gift by the Sand

 It transforms their bodies into sand, as well as creates and controls sand in large quantities. Once transformed into their element, you can let physical attacks fly by morphing their lower body into jets of flowing sand, offering them a massive advantage in defense and mobility amid combat or pursuit. Creating sand also grants you various offensive capabilities; you can create blades of sand in multiple shapes and sizes, large sandstorms that can travel great distances, and even vortexes that trap their opponents and pull them underground. These techniques are further strengthened in power and range in a desert setting, where sand is abundant and can blend with the user's sand to increase the scope of attack. 

( Be warned that physical immunity can be only used 4 times a long rest but you can regen 1 in a short rest. Also Magic can damage while you are using that immunity.)

 

Languages

 You can speak, read, and write Common, Infernal, and Primordial.

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