Homebrew Freesim Species Details

Initially created by an alter self'd humanoid stepping onto a glyph of warding with simulacrum in it, this race of artificial beings nonetheless look and act like normal people, masterless and free spirited. Freesims though created still possess the ability to grow and learn, becoming stronger and gaining new talents unlike their controlled counterparts. Due to the runes and sigils applied during creation or shortly after to replicate the soul, freesims are even capable of gathering and holding energies which allow them to alter the weave (Though not all utilize such talents, akin to how not all humanoids tap into magic). Even so, to fix any wounds they sustain they must utilize mending magic to do so, and even this has it's limits.

The race gains +2 in one ability score of your choice, and +1 in any other ability score.

Freesim Traits

Freesims are constructs in the form of normal humanoids, and as such have Artificial Recovery, Racial Heritage, and Inert Denial

Artificial Recovery

Due to your artificial birth, you are not a normal example of your kind, but instead a simulated version. Your creature type is Construct, rather than Humanoid.

Due to your constructed nature repairs and healing are a more arduous task. You do not regain HP from taking a long rest, nor can use hit dice during a short rest to recover HP. Instead, you must either fix yourself or be fixed. When targeted by the Mending spell, you heal 2d4 plus your constitution modifier HP. This can be done a number of times per long rest equal to your level plus proficiency bonus. When Mending is casted on you, it can be cast as an action rather than as a minute.

In addition, you know the Mending cantrip.

Racial Heritage

As freesims are all created as copies of humanoid races, the diversity of such races create a great deal of variance among freesims. The traits of these races affect the freesims as well.

Choose another race: You gain the following elements of that race: any skill proficiencies and any climbing, flying, or swimming speed gained from it.
If you don't keep any of those elements or your chosen race has none, you instead gain proficiency in two skills of your choice.

Inert Denial

More resilient than their controlled counterparts, freesims have an innate protective ward to resist system breakdown.

Once per long rest, instead of rolling a death save you can instead automatically stabilize.

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2023 11:42:04 PM
12
2
0.1
Coming Soon
9/11/2023 12:10:14 AM
22
3
0.2
Coming Soon

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