Homebrew Deathclaw (Fallout) Species Details
This is a work in progress, feed back would be appreciated.
Deathclaw (Fallout) Traits
As a Deathclaw, you have the following racial traits.Ability scores
+2 to any stat as well as an additional +1 to another stat.
Creature Type
You are a Humanoid and a monstrosity.
Size
You are Large.
Speed
Your walking speed is 35 feet, and you have a swimming speed equal to your walking speed.
Of Claws and Jaws
You have a fanged maw and long claws that you can use to make unarmed strikes. When you hit with your jaws, you deal <strong>1d6</strong>{{modifier:str#signed}} piercing damage. Your claws does the same, but with slashing damage.
At level 5, you gain the ability to use one of these as a bonus action.
Hungry Jaws
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Wasteland Instinct
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
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9/12/2023 1:56:16 PM
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Posted Aug 13, 2025Dark vision and 40 walking Its an apex predator. Considering pre 2024 rules there was 50ft flying species.
Claws and bite count as magical at lvl 6
I would want to use claw and bite through the full campaign. So make it 3d4 and +1 at lvl 10. I remeber there are monk magical items that can add to it so i wouldnt have more +1