Homebrew Lunarkin (Mothfolk) Species Details
Moth Kind
Mothfolk are a fey-touched race of humanoids with different unique aspects resembling humanoid and human-like features, with a true and apparent component of moth characteristics
Moth features can often range, but they will always have wings, varying in size, but usually reaching past their arm span. The wings can vary in color in pattern from bright greens, vibrant saturated colors, all the way to simple pastels and soft grayscale. They will often have a soft fur that can appear in patches, completely covered or nowhere at all The fur is most commonly on their arms, wings, and head Additionally, they'll commonly have large bulbous insectoid eyes of a moth as well as soft feather-like antennae that extend from the forehead Lastly, Mothfolk always have an extra set of arms, for a total of 4. Their extra pair is fairly weak but effectively can do simpler tasks such as hold torches scrolls or potions though they do not have the strength to throw more than 5 feet.
Origin and Faith
The mothfolk have a fairly rough history as their origins is attached to their religions and deitys, however the concensus of story passed down is that long ago fey lived in kastus coast and there was a giant entrance to the underdark which was forbidden to enter but when some fey children who weren't strong enough to survive were blessed by the archfey patron Galania, being of light who changed their body's into that of moths so they could survive the underdark, thus making the mothfolk race and solidifying Galania's place as the chosen patron of the mothfolk people. The mothfolk have been captured, subjugated and enslaved since then so their culture is only now begining to recover as they used to be part of a mycelium hive mind within the underdark region below Kastus Coast until the 'Shattering' happened splitting the country and tearing open the underdark, breaking the hivemind thereby freeing the mothfolk now they search the world for new purpose and a their place in this world.
Behaviour and Traits
beliefs; Mothfolk are open-minded to all kinds of ideas and people as they have no directly bad history with any sentient races, they are empathetic to wounded creatures and children especially and curious of all light sources as they believe that light was gift created by Galania their patron. along for thier love of light they also have ties to firiell the patron of darkness because of their history in the underdark and Vondy the patron of growth because of their enslavement to mycelium hivemind.
Moth Magic; Mothfolk's fey ancestry gives you inherent magie that plays to your moth nature. You know the Dancing Lights cantrip. You can also cast either the Guiding Bolt or Faerie Fire spell once per long rest. Wisdom is your spellcasting ability for these spells.
Lunarkin (Mothfolk) Traits
As a Mothfolk Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing a Mothfolk requires special consideration by your DM.Ability Score Increase
Ability Score Increase; Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age
Age; Mothfolk mature faster than humans they are considered mature age when they have their first molt around the age of 15, during which they seal up there body in a cocoon and enter a semifluid state where their body is deconstructed and reconstructed to gain new colours in their skin and fur whilst changing their size and shaping based off their own thoughts of what they wanna become. after they reach this mature age they continue to molt every 5 - 7 years further altering their size and colours, they only get to molt about 6 times in their life as they usually live to 40 years, in very rare cases making it to 50 years old. Unfortunately most Mothfolk that die of old age die during their last molt where they dont have enough energy or the will to survive the process and solidify in their cocoon which will then be buried by their family.
Size
Size; Mothfolk vary quite a bit in size, being anywhere between 3'6"ft to 7'ft as they have an influence over thier height during their molts, these differences in shape and height might be considered as Different sub-subraces by other humanoids but they are all just Mothfolk and can therefore range between small to medium.
Speed
Your base walking speed is 20 feet.
Flight
You have a flying speed of 40 feet. To use this speed, you can’t be wearing medium or heavy armor.
Languages
Languages; Mothfolk can speak, read and wrie in undercommon & common.
Racial feats
Darkvision; Thanks to the Mothfolk's insectoid heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Lepid Antennae; Mothfolk have proficiency in the Wisdom (Perception) skill
Distracted Eye; Mothfolk have advantage on Perception checks to notice any form of light that stands out in the area
Moth magic
Moth Magic; Mothfolk's fey ancestry gives you inherent magie that plays to your moth nature. You know the Dancing Lights cantrip. You can also cast either the Guiding Bolt or Faerie Fire spell once per long rest. Wisdom is your spellcasting ability for these spells.
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