Homebrew The Bagman Species Details

I Call To You: Legend has it that if you whisper into a bag or holding someone or something might just be listening, and after you go to sleep The Bagman will crawl out and drag you back into his plane of lost things… leaving behind only a single item and erie token.

The Bagman feature in the nightmare tales around the campfire and to scare children — beasts that creep through the shadows and lurks in the between spaces… likely to attack lone travelers or wandering children…..

 

The Bagman Traits

Your Bagman character has the following racial traits.

In The Bag

While you are a bag of holding

  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Ability Score Increase

Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age

It is unknown how or even if a Bagman ages…

Size

Bagmen are between 8 and 12 feet tall and weigh between 100 and 200 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Superior Darkvision & Sunlight Sensitivity

You can see in dim light within 300 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Long-Limbed

When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Amorphous

While you’re not wearing or carrying anything, you can squeeze through a space as narrow as 1 inch wide. You have advantage on ability checks to initiate or escape a grapple.

 

Sneaky

You are proficient in the Stealth skill.

Surprise Attack

If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

Languages

You can speak, read, and write Common and Goblin.

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