Homebrew Dune Goblin Species Details

Goblins who live in the desert......idk what else to say about it

Dune Goblin Traits

Your dune goblin character has an assortment of inborn abilities, part and parcel of dune goblin nature.

Ability Score Increase

Your Constitution score increases by 2 and your Dexterity score increases by 1

Age

Dune goblins mature faster than other races considered fully grown at the age of 3. Unfortunately, goblins are also a very short-lived race not because of the shortness or their natural lifespan but because the majority of them live brutal and short lives or do brutal and stupid things. The oldest goblin to date was a boggart elder, who had survived to the ripe old age of 43 until he fell into a patch of bog and drowned.

Size

Dune goblins are short, usually 3 to 4 feet and weigh about 50 pounds. Your size is Small.

Speed

Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life in the harsh deserts, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Tremorsense

You have tremorsense within a 30ft range of yourself. A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground and within range. If no straight path exists through the ground from the creature to those that it’s sensing, then the range defines the maximum distance of the shortest indirect path. It must itself be in contact with the ground, and the creatures must be moving. As long as the other creatures are taking physical actions, including casting spells with somatic components, they’re considered moving; they don’t have to move from place to place for a creature with tremorsense to detect them.

Desert Adaptation

Dune goblins have adapted their bodies to living in the harsh conditions of gruelling deserts granting them advantage on rolls related to surviving in desert(like) environments as well as the ability to ignore the penalties from difficult terrain

Bonus Proficiencies

You gain proficiency with Cartographers tools and Survival

Nimble Escape

Dune goblins know when to run when things get heated. The goblin can take the Disengage or Hide action as a Bonus Action on each of its turns

Languages

You can speak, read and write Common, and Goblin

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2023 10:26:58 AM
10
4
1.0
Coming Soon

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