Homebrew Mimickin Species Details

"In the delicate dance of existence, where forms are ever-changing and truths are elusive, the Mimickin stand as a testament to the boundless potential for transformation. Their unique gift, both blessing and enigma, unveils the intricacies of identity, revealing that beneath the veneer of form lies the profound essence of being. Through their mutable nature, they challenge us to question the boundaries we impose upon ourselves and the world, for in their fluidity, they embody the very essence of adaptability and transcendence."

—Wintersinger, the Wise Firbolg Druid

 

Mimickin are a unique race with the extraordinary ability to assume the forms of other creatures or objects. Born from the enigmatic Far Realm, they have ventured beyond their chaotic homeland, exploring the world with insatiable curiosity. Their mutable nature grants them a deep understanding of diverse perspectives, fostering open-mindedness and adaptability in their outlook.

A Versatile Yet Mutable Form

Mimickin are a race of shape-shifters, their natural form resembling a viscous slime with skin that is rough and speckled grey, akin to granite. Upon death, they return to this primal slime form, but during their lives, they possess the uncanny ability to transform into any medium or small humanoid or a medium or small object. However, this mimicry is not without limitations, as they must maintain a humanoid or object form for an extended period to master it, and complex creatures with unique features are harder to imitate accurately.

A Fluid Nature, Altered Outlook

The unique nature of the Mimickin race imbues them with a deep sense of adaptability and versatility. They understand the world through the eyes of those they mimic, gaining diverse perspectives and outlooks. This mutable existence often instills within them an open-minded and empathetic disposition, as they find commonality in the experiences and emotions of those they imitate.

Born from the Far Realm

Mimickin primarily hail from the enigmatic realm known as the Far Realm, a place marked by its chaotic and alien nature. Originally, they existed as intelligent mimics, using their talents for survival and cunning. Over time, some ventured beyond the Far Realm and discovered the benefits of assuming humanoid form, a gift that profoundly shaped their identity.

Exploration and Adventure

Mimickin are natural explorers, driven by an insatiable curiosity about the world. They often embark on journeys to discover new forms and experiences, to better understand the minds and cultures of the creatures they mimic. Some undertake adventures as spies, infiltrators, or chameleonic diplomats, leveraging their unique talents for both noble and clandestine causes.

A MIMICKIN'S PERSPECTIVE

Mimickin, with their unique ability to assume various forms, have an unconventional way of perceiving the world, often likening their experiences with different races to the culinary art of tasting. Each race offers its own distinct flavor and challenge, leaving an indelible impression on the Mimickin's versatile palate.

Dwarves. "Dwarves, as sturdy and unyielding as a well-cooked roast. Their resilience provides a satisfying challenge, but their stubbornness can be hard to digest."

Elves. "Elves, like the finest aged wine, embody the beauty of time's passage. Savoring their essence can be exquisite, yet their attachment to the past can make them a delicate dish."

Humans. "Humans, a banquet of endless diversity and change. They are a culinary adventure, their flavors ever-evolving. However, their fleeting nature can leave you craving more."

Mimickin Names

Mimickin often take on the names of their favorite inanimate objects, reflecting their connection to the material world and their talent for assuming object forms.

Names: Armoire, Bookshelf, Cabinet, Desk, Easel, Footstool, Grandfather Clock, Hearth, Incense Burner, Jardiniere, Kettle, Loom, Mantel, Nightstand, Ottoman, Parlor Chair, Quill Stand, Rocking Chair, Side Table, Teapot, Umbrella Stand, Vanity, Wardrobe, Xylophone, Yarn Basket.

Mimickin Traits

Your Mimickin character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability Score Increase

Your Dexterity score increases by 2 and your Intelligence score increases by 1.

Age

Mimickin do not have a traditional lifespan like other races. Instead, they can maintain their object form indefinitely unless they choose to revert to their natural state. They don't experience aging, and their physical form remains youthful until death.

Size

Mimickin typically stand between 4 and 6 feet tall when in their humanoid form. Your size is Medium or Small.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to the hidden and shadowy places of the world, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Mimic

As an action, you can change your appearance and your voice, including transforming into objects. You determine the specifics of the changes, including your coloration, texture, and size. You can make yourself appear as a member of another race or as an inanimate object, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that is within the size range of Medium and Small. Your clothing and equipment aren’t changed by this trait.

When you transform into an object, your speed becomes 0, and you can't take any actions or reactions except to revert to your true form or to end the transformation. You stay in the new form until you use an action to revert to your true form or until you die.

Adhesive Grasp

You have advantage on Strength (Athletics) checks to grapple creatures. Additionally, you can climb on walls and ceilings as if they were difficult terrain.

Amorphous Form

You can revert to your true form, a viscous slime, as an action. In this form, you gain the ability to move through spaces as narrow as 1 inch wide without squeezing. However, your speed is reduced to 10 feet, and you can't take any actions or reactions. All clothing and equipment you are wearing or carrying fall to the ground when you assume this form and remain behind until you return to your humanoid form. You can revert to your humanoid form as an action.

Languages

You can speak, read, and write Common and one other language of your choice, typically reflecting the cultures and creatures you have imitated during your life.

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