Homebrew Apeling Species Details
Apelings are a fusion of human and monkey traits. This relation is evident in their fur, tails, fangs, and other traits. However, their intelligence, larger size, and more bipedal posture suggest some closeness to humanity. Apelings are slightly smaller than humans but are still medium. They usually have more defined muscles than monkeys, though they are still rather slender, keeping a very athletic appearance. Fur colors include black, brown, red, orange, and grey. White fur is usually a "sign" of inherent greatness. Apelings age fast, reaching full adulthood in only 12 years. Although apelings only have a slightly longer lifespan than humans, their active nature and lifestyle mean they burn through their years faster than a human, putting their average lifespan at 100 years. Few careful and quieter apelings may live to see 150 and usually hold roles as tribal leaders and chiefs. Despite aging fast, apelings do not feel the usual effects of old age until months before their death, many still adventuring within the last year of their life.
Apeling Traits
Ability score increase, Age, Adept Climbers, Eager Mind, Empty Stomach, Heavy Slumber, Limit Break, Skills of Primate, Darkvision, LanguageAbility Score Increase
Your Dexterity score increases by 2, and your Charisma score by 1.
Adept Climbers
Your natural agility gives you a climbing speed of 30 feet. You can also climb across ceilings, as long as you have something to hold on to.
Eager Mind
If you find someone who has a skill proficiency you don't have and they agree to teach you, you can spend a short or long rest learning that skill proficiency. You lose that skill proficiency at the end of your next long rest. You can only have one new skill proficiency learned this way at a time.
Empty Stomach
You burn through your energy faster than most humanoids and require twice as much food as a creature your size requires each day.
Heavy Slumber
During a long rest, anyone trying to wake you up must make a DC 15 Charisma ability check. Taking damage will wake you up as will being thrown into or splashed with water.
Limit Break
Apelings are always striving to push themselves. As a reaction, when you fail Strength, Dexterity or Constitution ability check or saving throw, you can remake the check and take the new result. Once you use this ability, you can't use it again until you complete a long rest.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages
You can speak, read and write Common and one other language of your choice.
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